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Author Topic: The Djohaal Aerospace Showroom (KSP, even moar KSP)  (Read 1815 times)

Djohaal

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The Djohaal Aerospace Showroom (KSP, even moar KSP)
« on: January 31, 2015, 11:22:42 am »

DJOHAAL AEROSPACE SHOWROOMtm


Testimonial:

Quote
10/10 would like to be probed with - Forasken1111, another satsfied consumer.

So I decieded to restart my KSP sharing focusing mainly on the main protagonists of the game, the rockets. Instead of presenting the space program on a linear way, which is difficult to keep track and store the pictures and post on a timely fashion. Thanks to shitlicious Brazilian internet I can't stream anything other than KSP.ppt either.

I decided just showing the rockets and probes I designed is a good compromise. So here we go. Beware of huge images as the kronal vessel viewer mod (bless it) makes HUGE rocket shots.

Early airship series:

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Jet-powered procedural airship. Didn't work so well.

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Second attempt at the jet-powered blimp business. This one broke mach 1.

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Neilzor kerman plopping a flag and inside the pod. She's a pilot. She's fearless like jeb. She has the Badass = true tag on her save. She's jeb's wife now.

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Magnetic probing probe. Inspired on the voyager.

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Triple thermal telescope launcher, lots of delicious science to be made. Last stage is powered by a hydrogen-nuclear thermal rocket system. Currently deployed on the mun.

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Nuclear-powered ducted fan quadcopter. Designed for exploring eve's upper atmosphere. Currently in-transit.

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SSTO designed for hauling rocket parts to LKO. Flight and orbit capable, pending some slight adjustments on the landing procedure - last time landing was so tense I yelled "JESUS TAKE THE WHEEL" at teamspeak.  Aerodynamics are done with NEAR.

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Launching rocket with side-opening bay containing a probe for probby business.

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Munar lander, including in-action shots.

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Low-distance flyer with vertical takeoff. (Not pictured: catastrophic failure)

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Duna probe with orbital anchor and sufrace surveying module.

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In-operation in duna. Results were better than expected with a perfect landing. Breathtaking duna skybox not included.

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Multiple-satelite launch vehicle. Satelites are employed to provide communications cover to most of kerbin's SOI and beyond.

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Munar probing probe that probes the probing probe spots.

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Another nuclear-powered ion probe. This one went to Moho but sadly failed to perform a sucessful orbital capture.

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Kerbal research station I, in orbit at 500km. initial deployment phase. Pictured the highly sucessful Koyuz series return capsules.

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Delivery of one of the D1-ZZY series cyclotrons for orbital quantum kerbdynamics research on the negative graviolli.

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Fully crewed and operational station. The spaceplane hauled six kerbscientists and fresh life support materials for the station. Not pictured: Jesus piloting the SSTO on the return trip.

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Obligatory rokkit phallus.
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I really want that one as a "when". I want "grubs", and "virgin woman" to turn into a dragon. and monkey children to suddenly sprout wings. And I want the Dwarven Mutant Academy to only gain their powers upon reaching puberty. I also have a whole host of odd creatures that only make sense if I divide them into children and adults.

Also, tadpoles.

QuakeIV

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Re: The Djohaal Aerospace Showroom (KSP, even moar KSP)
« Reply #1 on: February 04, 2015, 06:23:28 am »

I have no idea how to operate this thread but heres a picture of my fuel shuttle after an emergency ocean landing test.

Spoiler (click to show/hide)
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RedKing

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Re: The Djohaal Aerospace Showroom (KSP, even moar KSP)
« Reply #2 on: February 04, 2015, 04:06:48 pm »

Now I'm too ashamed to even talk about my derpfail rockets.
BTW, what software do you use for those design schematics?? And did they release the patch with Girlbals already?? And dirigible parts? This is a mod, or have I been overlooking vast parts of the game?
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Djohaal

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Re: The Djohaal Aerospace Showroom (KSP, even moar KSP)
« Reply #3 on: February 04, 2015, 08:51:31 pm »

Pictures are taken with the Kronal Vessel Viewer mod, it takes them in-game for no fuss fun! The girlbals are part of the texture replacement mod (it supports custom kerb textures, that's why my jeb has a raging 70's pornstache and my bob is black) while the dirigibles are part of the procedural airship parts mod.

Insanity tidbit:

Spoiler (click to show/hide)

And yes, i got this to orbit. Yes the rocket is crooked on purpose.  :P
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I really want that one as a "when". I want "grubs", and "virgin woman" to turn into a dragon. and monkey children to suddenly sprout wings. And I want the Dwarven Mutant Academy to only gain their powers upon reaching puberty. I also have a whole host of odd creatures that only make sense if I divide them into children and adults.

Also, tadpoles.

QuakeIV

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Re: The Djohaal Aerospace Showroom (KSP, even moar KSP)
« Reply #4 on: February 04, 2015, 09:32:42 pm »

I did something like that once:

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GENERATION 9: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
I wish my grass was emo, then it would cut itself.
Quote from: Jesus
Quote from: The Big Fat Carp
Jesus, you broke the site!
Sorry, Bro.
link to quote

Aseaheru

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Re: The Djohaal Aerospace Showroom (KSP, even moar KSP)
« Reply #5 on: February 11, 2015, 01:33:39 am »

Please, please shove in the tags that limit the size of the images.
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Djohaal

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Re: The Djohaal Aerospace Showroom (KSP, even moar KSP)
« Reply #6 on: February 16, 2015, 05:32:36 pm »

@ Aseaheru: Do you know how are they formatted on SMF? I'll gladly add them.

Some developments on our space program:

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 Our aberration of a rover being delivered safely on the mun.. it did require a /few/ more boosters though.

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Soon after the rover surveyed potential locations work began on a munar base. All the modules were dropped trough a precise skycrane method (I should screenshot that someday)
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All the modules are shipped with detachable wheels once the definitive position is located

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Retrieval of the modules. Four modules were taken to the mun at once (but without machinery, a important detail!)

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This was the most stressful one to maneuver.

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This large mining and refining complex was assembled in-situ with resources hauled from kerbin...

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...Via this sexy orbiter!

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Current state of the munbase, we also deployed a science lab with a phased array antenna for energy transmission experiments, however our tiny 0.65 reactor isn't up to the performance for transmission, so we'll need to deploy a larger reactor eventually.

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Experimental nuclear thermal SSTO spaceplane, apart from spontaneous disassembly upon takeoff this design is promising but more research is required until it can deliver useful payload. (namely a hotter reactor core)

First iteration of the base, since we had to safely shelter and feed 10 kerbals many greenhouse and kerbitat (tm) modules were required)
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Our eve flyer as it approached eve

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Detachment of the quadcopter module

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Glorious re-entry burn.
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After things cooled down and...
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We lost satelite uplink right at the most delicate moment...

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Oribtal fuel depot, currently this sits unused as our spaceplane program was cut down due to excessive real time charge.

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Following our fiasco due to a communication mishap two of these satelites were positioned on top of the north and south poles in highly eccentric Molnya orbits to ensure greater comms coverage to all of kerbin.

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Deployment of the satelite.

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Tiny asteroid research probe, that tiny ion engine makes it go quite far!

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Duna explorer rover with base platform.
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Lifter with NTR-based propulsion for interplanetary travel. We value efficiency.
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A heavier asteroid retrieving module, this one designed to capture a Class III asteroid and bring it to kerbin's SOI...

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... and we then used this immensely powerful magnetoplasmodynamic-powered hauler to toss it away from the kerbol system forever. Why? Because we can!

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Kerbal command was impressed with the performance of the MPD engines so much they asked us to design a much more powerful rocket for a manned (kerbaled?) mission to the Red Planet, alongside its gray moon.
Logged
I really want that one as a "when". I want "grubs", and "virgin woman" to turn into a dragon. and monkey children to suddenly sprout wings. And I want the Dwarven Mutant Academy to only gain their powers upon reaching puberty. I also have a whole host of odd creatures that only make sense if I divide them into children and adults.

Also, tadpoles.