World Hub Change Tracking?

I regularly fly from and to EDWF (Leer-Papenburg) and that airport had a nice upgrade for parkings, fuel station, grass texture and has also AI planes now. So many thanks to the contributor.

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I am worried about this post because there is no mention of correct buildings/hangars placement. And I am talking about DEFAULT ASSETS, NOT custom ones.

Developers are not allowed to replace the huge hangars in small GA airfields for correct sized ones? If that’s the case, it’s disappointing.

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That is correct, there is no option to place static objects other than control towers and windsocks.

At this point, the world hub seems to be primarily oriented toward fixing runways, taxiways, lights for both, parking spots, aprons, and taxiways. There is also the ability to add exclusions to remove vegetation, buildings, and roads. It’s a good start as those are sorely needed.

But outside of some of the editing mechanics, the area I can see most room for improvement is for buildings. I’d love to see T hangars added because there are usually dozens of them at GA airports. Also would love to see wind tees and tetrahedrons added to windsock objects. I have those and a few other wishlist/feedback items in the dev forum already.

Oh, I almost forgot: the giant, often misplaced airport beacons are not part of the airport layer, so we can’t currently do anything about those, which is almost a show-stopping oversight.

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Thanks alot for the long awaited insider report from the WH alpha, @CharlieFox00 . Much appreciated!

Totally agree with your points/suggestions!

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Thanks for the list and the additional information. I’ve created a wishlist request to have the world hub airports added to a layer in flight planner is anyone is interested in voting.

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Great idea DP, voted.

Don’t trust the AI.

Dresden-Heller was closed in 1935. EDCD is (was) Cottbus-Drewitz.

This is one of two airports I contributed to this first batch. Cottbus-Drewitz is a former military field turned into a civilian airport. It was closed in 2020 as part of the effort to make BER (aka EDDB, the new Berlin airport) profitable in spite of long delays and cost overruns by concentrating all the commercial traffic of the extended region there.

I had started work on a freeware scenery for Drewitz, recreating its glory days as a commercial airport around 2012, but then I was hit by a combination of hardware defect and failure to backup certain crucial data, so that project entered a hiatus (it has always been on Github, it’s now also on flightsim.to, albeit in its incomplete state).

The airport still exists (both IRL and in the sim) and has some historic significance. So I used it to test which parts of my scenery I could re-use in World Hub and whether the moderators would accept a closed airport.

That’s why this defunct airport now has lots of parking and taxiways. :smiley:

I hope it’ll take them a while until they remove it from the sim for good. They were so quick removing Tegel (another airport that fell victim to the concentration on BER), while the sim is littered with airstrips that were last used during the “pacific theater”. I understand why people would prefer if only active aerodromes were in the sim, on the other hand, I like historic airfields.

By the way, I contributed one other airport to this batch. And again, the AI has lied to you. Don’t trust the AI.

This ^ is not WADB, this is WALL.
WADB is Sultan Muhammad Salahuddin Airport in Bima.

That was my first submission – actually, my first three submissions :smiley: – to the World Hub: I changed the length of the runway, how the parking spots were organized, added some missing lines and corrected the position of the windsocks.

BTW, don’t trust the AI.

Speyer is EDRY. EDFY is Elz.

Mount Hagen is AYMH, FNMH is somewhere in Africa.

EDXP is Harle. Petersdorf is EDQF.

Siegerland is EDGS. EDKI is Betzdorf-Kirchen.
(Just the ones I noticed browsing the list.)

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Another error is LIAP, listed as the Gioia del Colle Airbase, Bari, but in fact it’s the airport of L’Aquila Preturo, the code for Gioia del Colle is LIBV instead.

I’m the one who made LIAP on the WorldHub :slight_smile:

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Someone needs to tag Sam Altman into this thread. Too many errors!

I learned how to do simple polygon exclusions today, and have grown addicted to fixing water over bridges and removing crazy overgrown vegetation.

This would be a great addition to the World Hub functionality at a future date. Nothing drives me quite as crazy as flying in a city like, Chicago, and seeing every single bridge covered with water.

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KOGM is Ontonagon, Michigan, not “St Marys Airport - St Marys, Georgia, United States”.

Are any of the changed airports from the list still in the sim for you?
On my system, “my” airports have reverted back to pre-World Hub status.

For example, this is what EDCD looked like before, and what it looks like right now on my system:

This is what the parking at EDCD should look like if the World Hub update is present:

Siegerland is EDGS. EDKI is Betzdorf-Kirchen.

On Xbox the modified EDCD is still active.

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Thank you for checking! I’m kinda relieved it’s not a global problem.

Perhaps the rolled back airports are connected to SU15, and maybe they’re coming back when SU15 is released.

Not able to see the new EDCD on my XboxX in beta 1.37.8. (havnt looked before, so cant say anything about before)

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Funny situation we’re in now:
If you’re using the release version of the sim, you can only see the changes from the first batch.
If you’re part of the SU15 “flighting”, you can only see the changes from the second batch.
The release of SU15 will fix this, they say.

Hoping to keep this thread alive, at least until everybody can access the World Hub, here are the airports from the 2nd batch that I contributed to:

  • AYCH Chimbu PNG
    • changed airport boundaries to include airport buildings
    • turned runway around, all the landing zone markings were at the wrong end (21 instead of 03); added edge markings; turned runway surface transparent to use the existing bitumen apron; made runway one-way-in, one-way-out (03 for landing, 21 for take-off)
    • added medium parking spot (small regional airliners served this airport until 2021)
    • added fueling
    • added large grass apron to hide low resolution aerial
    • added dirt apron under buildings
    • added car parking
    • added windsock with gravel patch
    2nd pass:
    • removed patch of vegetation within the bitumen apron
    • adjusted taxiways to better match centerline on aerial
    • moved parking spots, removed fueling
    • moved windsock, added 2nd windsock at the south end of the field
    • added a few missing painted lines
    • moved hold short closer to runway
    I did a 3rd pass on this, based on better reference material, but that’ll come with the next batch of updates.

  • AYGN Gurney PNG
    • slightly changed runway position to better match the aerial
    • changed perimeter polygon to include terminal building and follow fence
    • turned parking spots into “drive-thru” spots
    • changed two parking spots from small to medium
    • moved windsocks to where they are on the aerial (on more recent aerials, they have been moved to different spots)
    • refined aprons
    • added aprons to hide objects
    • refined painted lines
    • matched PAPI4 positions to aerial

  • AYGP Gusap PNG
    • changed airport boundary to include overrun area
    • added taxiway network with a parking spot near the hangar
    • added aprons to tint the runways more brown-ish and to match the color of the vegetation strips along the runway better to the surrounding vegetation and Bing/Google maps; this makes the runways easier to see
    • added apron to (historic) overrun area

  • AYNT Kantobo PNG
    • changed runway material from grass to dirt
    • added taxiways and a parking spot
    • added dirt apron to tint the ground slightly and remove vegetation on the rwy
    • added gras apron for the parking spot
    • pulled vegetation closer to edge of runway (following in-game aerial)
    • added water polygon to restore parts of the Mubi river in eastern direction

  • AYSF Safia PNG (IRL most likely inactive by now)
    • changed length of runway to match aerial
    • tried to hide, or at least mitigate, a huge cloud shadow using a dirt apron and a vegetation polygon
    • added runway apron (to mitigate cloud shadow and to get rid of vegetation touching the runway)
    • added taxiways and one small GA parking spot
    • added dirt paths leading north and south; the one to the south connects to the village of Safia (when I arrived at the field, I couldn’t actually find the village the airstrip is named for, now it should be easier)
    The field looks radically different on more recent aerials, almost as if nature was taking it back. Probably a candidate for removal when newer aerials roll out (ie. with MSFS2024).

  • MYY Menyamya PNG
    • matched airport perimeter to terrain
    • set up runway as “one way in, one way out” (15 for take-off, 33 for landing)
    • added taxiway and a parking spot (guesswork based on aerial)
    • added two windsocks (one of them visible on Bing maps, the other one is guesswork)
    • added grass apron in building area
    • added gravel around buildings (as seen on images)
    • added large apron to hide the shadows thrown by the trees east of the runway
    • added apron on roads south of the airstrip to remove trees and help with orientation

  • EDAP Cottbus-Neuhausen Germany
    • modified airfield perimeter to match fence and exclude residential buildings
    • moved in-use grass runway to match runway markings in aerial
    • removed old and unmaintained grass runways
    • added helipad
    • rebuilt taxiway networks incl. parking spots, vehicle parking, fuel area
    • added main apron
    • added apron in front of helicopter maintenance hangar
    • added aprons to hide cars, planes, objects, runway markings on old runways
    • added aprons under buildings
    • added windsock
    • removed spurious buildings on taxiway, on solar park and in skydiver camping area
    • added two small car parking areas
    • added bushes along social club building and in front of hangar near entrance
    • added trees of correct height in enclosed residential area
    • removed vegetation covering rail line (used for orientation)
    • added control tower (weird, I had to put the object on the opposite (north) corner of the building so it is rendered in the south corner)
    • extended apron under large hangar (Aeroheli hangar, left of parking spot 2) to cover the full building footprint and the shipping container (bright spot) between buildings
    • added missing hold short on taxiway bravo (center runway)

  • EDOI Bienenfarm Germany
    • adjusted airport premises based on official chart, increased airport size from XS to S
    • added painted runway markers
    • added taxiway network with parking and fueling; main taxiway has been moved from north to south of the runway, so I had to hide the old taxiway markers and add new ones (using yellow painted lines)
    • added windsock
    • added car parking outside, in front of old hangar, in camping area
    • added a gazillion aprons to hide shadows, objects, aircraft
    • added and removed vegetation along roads and on premises
    • added apron to roads leading onto premises

  • EDTL Lahr Germany
    • added approach lights; the exact layout wasn’t available, I picked ALSF1, which is very close and has the correct length
    • refined, adjusted and added some aprons
    • removed vegetation from approach lights
    • added some painted lines on the main apron
    • added fueling spot
    • moved the windsocks
    • adjusted the perimeter polygon to match the charts and the visible fence

  • EDUS Schacksdorf Germany
    • changed runway 09/27 from closed to open, removed R/L designation, changed traffic patterns to stay south
    • added grass runway 09R/27L
    • changed airport size from M to S
    • removed taxiway signs blocking rwy 09/27
    • added polygons to exclude detected buildings and vegetation from nearby solar farms
    • changed hold short lines for the grass runway to no draw because of duplication
    This was a 1st pass to fix glaring issues, planning to do a 2nd pass.

  • EDWT - Blexen near Bremerhaven Germany
    I did several passes on this.
    There is an open bug that leads to newer aerials sometimes being served to MSFS. This is not intentional, and all World Hub authors are supposed to base all their changes only the slightly older aerials.
    So I did my first passes on the correct aerial. When I revisited the field later, I got the newer (wrong) aerial and changed the aprons accordingly (for example, one of the things we do is hide planes that are visible on the aerial – when the aerial changes, the locations of the planes we need to hide changes, too; also the two aerials were not exactly in the same position, so I had to move everything on the airport by 1-2m to match the aerial).
    Ofc I didn’t know about the bug at this ^ point, you can imagine my confusion.
    After I learned about the bug and how to identify the correct aerial, I revisited the field again, and moved everything back again.
    Funny story: the moderator who reviewed this latest set of changes got the newer (wrong) aerial and undid some of my changes. But eventually, we figured it all out. :smiley:
    • added aprons to hide shadows etc.
    • added trees in front of long hangar
    • added visitor car parking just outside the premises
    • added on-premise car parking
    • changed vegetation polygon to include gap between buildings (to match reference images)
    • changed the taxiway for a smoother entry to the runway
    • added apron on dirt road

  • ETHT Cottbus “Army” Germany
    This is a closed former military airfield, home of the local aviation museum. During museum events, a grass runway is used for sightseeing flights in an AN-2.
    • adjusted airport polygon to only include the aviation museum and the grass runway
    • removed most of the aprons, taxiways, parking spots in the northern part
    • added grass runway with one parking spot
    • removed the grass aprons covering the exhibits and replaced them with polygons to remove vegetation
    I am really grateful to the World Hub mods for allowing me to reveal the museum exhibits in spite of the “hide all aircraft visible on the aerial” rule. It’s not too pretty when you’re on the ground, they are after all just flat images, but it makes all the difference when you fly over the town and can actually make out the museum.

  • ED04 Plötzin Germany
    • added apron to make runway stand out a bit better
    • added taxiways and one small GA parking spot
    • added apron on road to the south to hide shadows and remove vegetation
    • added vegetation south of the road
    • removed a spurious building
    • added some grass patches over shadows and bright spots on the aerial
    • added windsock

  • CYZV Sept-Iles Canada
    • moved PAPI4 lights (rwy 27) from center of runway to correct position
    • moved VASI22 lights (13-31) to correct positions
    • added aprons under VASI lights
    • changed approach lights for 13-31 and 27-09 according to web resources and charts
    • changed runway surface colors to bring them closer to current aerials
    • added aprons over runway crossings
    • changed width of closed runway to better match the aerial
    • no changes to taxiways, vegetation, main aprons etc.

  • KFIN Flagler Executive FL, USA
    I started working on this, but I stopped when it became apparent that the rule “all changes must be based on the current in-game aerial” would be enforced. The runway/taxiway layout has changed massively, Bing has the new images, so it makes little sense to put a lot of work into this airport before MSFS2024 comes with the new aerials.
    • adjusted airport boundaries
    • moved windsocks
    • refined aprons in the northwest airport area, mainly around the hangars

The main lessons I learned working on these (and more) aerodromes:
We need a comprehensive library of objects. We need at least stuff like runway marker cones, fencing, flood lights. Procedurally generated hangars and terminal buildings which adapt to a given footprint, so we can replace buildings the AI missed or misidentified. Maybe even some objects for “flair”, like static airport vehicles (e.g. generic fire trucks), shipping containers, stacks of luggage.
Currently, the only buildings and objects we can place are a procedurally generated control tower*, windsocks, and taxiway lights (iirc).
Also, we need to able to move or remove airport beacons.
And (limited?) access to terraforming would be nice, that would really help with details like hardened aircraft shelters or fire ponds.

*about the control tower: we can place it, but we can’t rotate it… On the other hand, though: it can magically snap into existing buildings, which is very nice when it works, see EDAP in this batch, even better: EDAE in an upcoming batch.

9 Likes

I corrected the errors in the first post thanks to feedback from users in this thread.

Here is round 2 of planned World Hub updates. These are supposed to go live when SU15 drops for people not already in the Beta.

These are again ChatGPT requested airport names and locations. Any errors can be attributed to the AI, thank you very much :slight_smile: There are probably several, as many of the ICAO’s listed by @aurel42de were not correct and had to be manually fixed. Smaller airports seem to be much more prone to translation error.

EDIT: Completely revamped the list, as there were soooo many errors from ChatGPT. Windows co-pilot was better, but couldn’t get everything. The best substitute for AI, however, is @aurel42de who ran a much more intelligent search with Little NavMap! :+1:

00AZ - Cordes, Cordes, Arizona
00CA - Goldstone /GTS/, Barstow, California
00CL - Williams Ag, Sacramento, California
00F - Broadus
00FL - River Oak, Okeechobee, Florida
00SC - Flying O, Sumter, South Carolina
01CL - Swansboro Country, Placerville, California
1J9 - Fort Walton Beach, Navarre, Florida
2M7 - Black Mountain, Cheboygan, Michigan
3D1 - Crivitz Muni, Crivitz, Wisconsin
3SC2 - Spirit Field, Manning
5J9 - Twin City, Loris, South Carolina
6J2 - St George, St George, South Carolina
6J5 - Dabbs, Sumter, South Carolina
6J7 - Branhams, Darlington, South Carolina
6Y3 - North Fox Island
7AR2 - Verser’s Landing, Greers Ferry, Arkansas
7G9 - Canton Mun, Canton, South Dakota
9W9 - Clio Crop Care, Clio, South Carolina
12SC - Over The Hill, Elgin, South Carolina
13W - Camano I, Stanwood, Washington
34SC - Toms Creek, Kingstreee, South Carolina
42SC - Chicken Coop, Florence
44SC - 4 Holes Fld
52J - Lee County-Butters Field, Bishopville, South Carolina
AGGY - Yandina, Yandina
AYCH - Chimbu, Chimbu
AYGN - Gurney, Alotau, Png
AYGP - Gusap, Gusap
AYNT - Kantobo Airstrip, Mendi
AYSF - Safia, Safia
BGUK - Upernavik, Upernavik
BIFM - Fagurhólsmýri Airport, Hoefn
BIHK - Holmavik, Holmavik
BIVI - Vík Airport, Vestmannaeyjar
BQ1 - Gilliam - Mcconnell Airfield, Carthage, North Carolina
C29 - Middleton Muni - Morey Field, Morey, Wisconsin
CBH4 - Prairie Creek, Prairie Creek, Northwest Territories
CCE4 - Black Tickle, Black Tickle, Newfoundland
CDA5 - St Andrews (Codroy Valley), St Andrews, Newfoundland
CFF4 - Great Bear Lake, Great Bear Lake, Northwest Territories
CHG2 - Harbour Grace, Harbour Grace, Newfoundland
CYIF - St-Augustin, St-Augustin, Quebec
CYJT - Stephenville, Stephenville, Newfoundland
CYSU - Summerside, Summerside, Prince Edward Island
CYYG - Charlottetown, Charlottetown, Prince Edward Island
CYZV - Sept-Iles, Sept-Iles, Quebec
CZBB - Vancouver/Boundary Bay, Boundary Bay, British Columbia
E36 - Georgetown, Georgetown, California
ED04 - Flugplatz Plötzin, Gross Kreutz
EDAP - Cottbus/Neuhausen, Neuhausen, Brandenburg, Germany
EDDP - Leipzig/Halle Airport, Leipzig, Germany
EDFY - Elz, Elz
EDGA - Ailertchen, Ailertchen
EDGB - Breitscheid, Breitscheid
EDKI - Betzdorf-Kirchen, Betzdorf-Kirchen
EDOI - Bienenfarm, Bienenfarm
EDRW - Wienau, Dierdorf
EDTL - Lahr, Lahr
EDUS - Schacksdorf, Finsterwalde
EDWC - Damme, Damme
EDWO - Atterheide, Osnabruck
EDWT - Blexen
EDXA - Achmer, Achmer
EDXD - Bad Essen, Bohmte
EDXE - Eschendorf, Rheine
EDXG - Melle-Gronegau, Melle-Gronegau
EFJO - Joensuu, Joensuu
EFME - Menkijarvi, Menkijarvi
EFMT - Mänttä - Sassi Airfield, Maenttae
EGBM - Tatenhill, Tatenhill
ENAT - Alta, Alta
ETHT - Cottbus Army, Cottbus
ETMN - Nordholz Navy, Nordholz
FTAA - Am Djarass Airport, Am Djarass
FTBI - Biltine Airport, Biltine
FTBO - Bousso Airport, Bousso
FTFL - Faya-Largeau Airport, Faya-Largeau
FTIR - Iriba Airport, Iriba
FTTA - Sarh, Sarh
FTTF - Fada, Fada
FTTR - Zouar, Zouar
FTTS - Bousso, Bousso
FTTZ - Zougra, Bardai
FYAR - Arandis, Arandis
FYGB - Gobabis, Gobabis
FYML - Mariental, Mariental
KAFF - USAF Academy AFLD, Colorado Springs, Colorado
KANJ - Sault Ste Marie Mun/Sanderson, Sault Ste Marie, Michigan
KATW - Appleton Intl, Appleton, Wisconsin
KAUN - Auburn Mun, Auburn, California
KBAT - Battle Mountain Airport, Battle Mountain
KCID - The Eastern Iowa Airport, Cedar Rapids, Iowa
KDLC - Dillon Co, Dillon, South Carolina
KDRM - Drummond I, Drummond I, Michigan
KFIN - Flagler Executive, Bunnell, Florida
KGTF - Great Falls Intl, Great Falls, Montana
KIKW - Barstow, Midland, Michigan
KLAN - Capital Region Intl, Lansing, Michigan
KLDJ - Linden, Linden, New Jersey
KLHM - Lincoln Regl/Harder, Lincoln, California
KMCD - Mackinac I, Mackinac I, Michigan
KMTW - Manitowoc Co, Manitowoc, Wisconsin
KPBG - Plattsburgh Intl, Plattsburgh, New York
KRYV - Watertown Mun, Watertown, Wisconsin
KSMS - Sumter, Sumter, South Carolina
KSUE - Door Co Cherryland, Sturgeon Bay, Wisconsin
KVCB - Nut Tree, Vacaville, California
L36 - Rio Linda, Rio Linda, California
LATI - Tirana, Tirana
LFUD - Base Ulm De Kerfot, Plehedel
LHGD - Godollo, Godollo
LSZH - Flughafen Zürich, Zurich, Switzerland
MDAN - Angelina, Angelina
MDCR - Cabo Rojo, Cabo Rojo
MDDJ - Dajabon, Dajabon
MDLR - Casa De Campo Intl, La Romana
MDMC - Monte Cristi, Monte Cristi
MDSP - Ramon Santana Airport, Ramon Santana
MMKA - Holbox Airport, Kantunilkin
MYY - Menyamya, Menyamya
N40 - Sky Manor, Pittstown, New Jersey
O61 - Cameron, Cameron Park, California
OENN - Neom Bay Airport, Duba
PASH - Shishmaref, Shishmaref, Alaska
RPVI - Iloilo International Airport, Cadagmayan Norte
S79 - Green Sea, Green Sea, South Carolina
SAOR - Villa Reynolds, Villa Reynolds
SC01 - Sugar Hill, Allendale, South Carolina
SC38 - Pocotaligo, Manning, South Carolina
SC79 - Bermuda High, Lancaster, South Carolina
SNLO - Sao Lourenco, Sao Lourenco
TFFB - Baillif, Basse-Terre, France
ULPA - Pudozh Airport, Pudozh
VADU - Diu, Diu
VIDD - Safdarjung, Delhi
VIJU - Jammu, Jammu
VILH - Leh, Leh
VISR - Srinagar AB, Srinagar
VOBZ - Vijayawada, Vijayawada
VOCP - Cuddapah, Cuddapah
VOPC - Puduchery, Puduchery
VOPN - Sri Sathya Sai, Prasanthinilayam
VORY - Rajahmundry, Rajahmundry
VOTP - Tirupati, Tirupati
WIRR - Budiarto, Tangerang
YBPN - Whitsunday Coast, Proserpine, Queensland

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What a crap are those airport names: all ICAOs beginning with FT are in Chad (Africa), not the Seychelles. I did them, so I should know. :rofl:

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As an experiement, I asked Windows CoPilot for all of the FTxx ICAO’s and it looked to do a much better job. There were several it couldn’t find, but said this:

FTAA: Amdjarass Airport, located in Amdjarass, Chad.
FTBI: This code is not associated with an airport. It’s related to the Federal Bureau of Investigation’s Chicago field office.
FTBO: I couldn’t find a specific airport associated with this code. It may not be a valid airport identifier.
FTFL: This code does not correspond to a known airport. You might be referring to Fort Lauderdale-Hollywood International Airport, which has the code FLL.
FTIR: This code does not match any known airport. FTIR is more commonly associated with Fourier Transform Infrared Spectroscopy, a technique used in various scientific analyses.
FTTA: Sarh Airport, serving Sarh, Chad.
FTTF: Fada Airport, located in Fada, Chad.
FTTR: Zouar Airport, situated in Zouar, Chad.
FTTS: Bousso Airport, near Bousso, Chad.
FTTZ: Bardaï-Zougra Airport, near Bardaï, Chad.