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LNK_WIN

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Everything posted by LNK_WIN

  1. Patience. There is no general release version of Ortho4XP that will build XP v12.x.x compliant ortho tiles. We are all waiting for LR to release the specs about how the water information works so that it can be added to Ortho4XP. This is a known problem since the start of XP v12.x.x
  2. v12.0.9. Although I have the modified BETA Alia and CX300 files from @Dario Ruga, I've previously only flown the CX300. But it was a shame to have the Alia there and not play with it, so time to set up my controllers for 2 throttles and go for a short hop from Fincastle Airport (VA83) across to Raleigh County Memorial Airport (KBKW). The copilot screen of the Alia has the 'amount of battery left' displays. Which corresponded with some lua code I did for my on-screen displays of power / fuel left and potential (see what I did there) range. Hooray! First course assignment in my Electrical Engineers degree successfuly done.
  3. Did you get an answer to this? If you open the Zuikaku object file, you will see a line at the top that looks something like: TEXTURE xxxx.png That png file (the textures for the Zuikaku) needs to be in the same folder and the name of the file needs to be an exact match for the name on this line of the object file. So if the texture png is called 'carrier_Z.png', the line should read: TEXTURE carrier_Z.png
  4. v12.0.9. Just bumbling around Eureka Airport (05U) in the Edgley Optica from @JohnBray (I'm still using the v11 version - if you read the comments there are some v12 mods) testing a new guage. Oh, that doesn't look nice. According to Google Earth, it's some sort of open-cast mine. I guess v12 default terrain doesn't do big holes very well. While doing this, I discovered that a bit of code I wrote back in my early days of lua doesn't work as I selected the wrong dataref. Never to late to check and learn anew.
  5. v12.0.9. To borrow from a certain Mr.F. Gump, my hanger is like a box of chocolates. My original flight plan had to be abandoned as the weather didn't allow what I wanted to do. So then...what and where to fly. Too many choices. Eventually decided on the VSL DC3 Airliner between Magic Valley Regional Airport (KTWF) and Eureka Airport (Ø5U). It's quite a flat bit of real estate. "For the passengers on the left side of the plane, please enjoy the view of the little mountain range as we pass. For the passengers on the right side...well, you should have thought of that when you booked. Please enjoy the sound of your fellow passengers enjoying their view" Eureka is just a runway. No buildings, nothing to help you spot it, so the landing was....unpleasant. But it did finally force me to add a measure of anti-dive braking for my taildraggers to stop them eating the tarmac as I try and slow down. Probably needs a tweak, but it's a start.
  6. Is this the XSaitekProFlight plugin? For XP v11? As Steve said, we need your log.txt file to have any hope of understanding this (my current money is on trying to run a v11 plugin in v12. Which is fraught with problems).
  7. v12.0.9. As I said before, XP needs more pure flying boats. Thanks to the back catalogue, my Seaplane Division has increased with the addition of the Kawanishi H6K Civil by @Tanzai. I used Planemaker to remove the gears added by the author to make it back to a pure seaplane - my first bit of real modification in PM. Early morning flight from Highlands Seaplane Base (54NJ) down the coast to Rehoboth Bay Seaplane Base (DE13). I don't normally do night flights, so 'just before dawn' was a nice change. Watching the early morning traffic on the SimRoads, then the sun brightening up the scenery. Coming in for the landing. It was a bit hard - should have used the flaps to help. But nice enough and this one will stay tied up to the hanger dock for later trips.
  8. v12.0.9. Catching up on some old updates and taking the Socata TB-20 Trinidad from Kuujjuaq Airport (CYVP) to Schefferville Airport (CYKL). I had planned a nice little climb to altitude, but my unreliable ground crew hadn't filled the oxygen bottle very much, so I had to abandon the last part of the climb and turn climb speed into forward speed to hustle to my destination (it's a TB-20, so 'hustle' is a relative concept). IFL - I follow lakes. This must be a little scary in real life. My 'closest airport to your current position' display only showed me 2 airports - the one I'd left and then the one I was going to. Nothing else within 100 nm. Any problems and there was nowhere nice to land and help was over an hour away...
  9. Try this, as I did it on the Kodiak. When you create a custom livery, the relevant png files are created in the objects folder with the date of creation. This will obviously be later than all the other files in the folder. In the liveries folder, create a sub-folder called what ever you want, with an objects folder below it (same as all the other custom liveries), then copy the new png files from objects into the objects sub-folder you just created in liveries. The Kodiak had 6 of them. Then you should now have a new custom livery in your livery selection window. You will have to use standard XP functionality to create the thumbnail for it. I haven't played with dynamic livery very much, but I presume they all work the same - the files have to start of in objects as that is where XP expects them unless the custom livery file over-rides them. Since you have no custom livery file when you start, they will just stay in objects. Happy to hear if this works for you and works on the other planes as well.
  10. Whoo Hooo!!! Partly because the female pilot gets to the amphib as well (thank you) and partly because I'm normally so late in getting to planes that finding bugs that other folks hadn't spotted first is a rare event. Thank you for putting this on the fix list.
  11. I'm aware of the script - I took it as a basis to understand how the standalone oxyen works and then used it to create the 'unreliable ground crew' script I have for planes with no oxygen. I have a couple of planes that have built in oxygen, but there is nothing to trigger it (not modelled, or modelled but non-functional), so I also have a way to trigger those planes automatically when I go past 11,000 feet. I'll add the Beaver to the list of planes that do that. It's a simple fix.
  12. Hiya! Sometimes you have to go up high to get over the mountains and get to the play zones. I just rechecked the Beaver. In the customise menu when you are selecting the plane, in weight, balence and fuel, I have this at the bottom of the screen: Normally, my cue that the plane has a built in oxygen system that is either auto-trigged by the plane, or there is switch somewhere to manually trigger it.
  13. I updated the Beaver to v1.0.9 and took the float version out on a trip. Couple of questions: 1) The float version doesn't have the pilot swap option. Is this because there is no room on the 'Misc' panel to fit that in (I have a feeling that is the reason)? 2) When you load the plane, there is the 'Crew Oxygen' slider on the XP load panel. I can't find the control for this and the manual seems to make no mention of it. I have lua code to auto-toggle oxygen in this situation, however I wondering if I'm just being blind and missing some obvious control somewhere.
  14. v12.0.9. Sometimes, the XP hive mind inserts the same thought into two different flight planning sessions. Like @jcjimmy, I also took a trip to Lake Louise (LCLLW) in Canada, also in the Thranda Beaver. My starting point was Brooks Seaplane Base (S76), so my route went over lots and lots of mountains. While jcjimmy followed the offical approach, going to the left of the hotel, I was more 'free form' and went to the right of it. Sorry if you booked a room on that side explicitly to be away from the flight path of the seaplanes.
  15. v12.0.9. I've been following the development of the Boeing 314 for a couple of years. XP needs more pure flying boats and I unfortunately joined XP too late to get one of the Michael Wilson Flying boats. During my trawl through the back catalogue, I found the Short S-23 from @Gasthood. Time to cycle it from v10 to v12 and try a short trip from Port Alice Pvt (XC009W). Not even an hour after sunrise and time to go. It was going so well.. ..until I hit freezing rain. Being an old plane with no pressurisation and no de-ice, it just got more and more iced-over to the point where it fell out of the sky. Luckily, I had moved out to be over water. When I hit the water surface, the plane went almost completely submerged, bobbed to the surface and XP did not call a crash. They say there are more airplanes under the sea than submarines in the air, but for a while, I was flying a submarine.
  16. Are the German Islands set possible? I'd love to ask for Vaeroy, but I suspect that is way too old now to be updated.
  17. Just added this to the hanger (thank you) and looking through the options. No female pilot option. Any chance that this might be quietly slipped in via an update, as happened with the Beaver?
  18. v12.0.9. Taking off in a gyrocopter is always a bit of a wild ride for me. Pre-rotor off, brakes off, hang on for dear life until I get to take off speed, trying hard not to just zoom off the side of the runway. Playing around in the new NISUS gyrocopter on a first flight, I thought "This is supposed to be quite agile. I wonder if you can roll it" So a go at what was a sort of split-S manoeuvre. On its side... ...and over we go. Just don't tell @VSKYLABS how much I'm abusing his shiny new toy.
  19. v12.0.9. Fort Dodge Regional Airport (KFOD). "You got us a new glider towplane?" "Yep. From a club over at Flying Cloud Airport (KFCM). They said they will bring it over and show us the systems" "Are you sure it's got enough power?" "It's a Zwilling. I've never heard of them, some German brand, but it was custom built to tow gliders" "Great!....What is that noise?" "Erm, guys, you have to come see this. Our new towplane has arrived" I'm not a big fan of military, but I am a fan of the unusual. With 2 fusalages and 5 engines, the new Heinkel He 111Z (Zwilling) from @alpeggio definately counts as unusual. Landing was terrible - KFOD was one green field in a mass of other green fields. My random failure system gave me an elevator runaway and the 111Z absolutely does not change direction quickly. Definitely need to line up the landing early in this one.
  20. Edit - wrong forum topic, adds nothing to the question, deleted.
    I like the unusual, so this is ripe for my hanger. It's big and ponderous. There is no fighter-like agility here. Particularly on the landing, you have to get ahead of the plane and get lined up early - no last minute direction changes as there is a lot of mass to move around. Even with 5 engines, you are not going to get anywhere quickly, so settle back and enjoy the ride in another unique plane that has joined the virtual airways. Thanks Al, I like this one.
  21. v12.0.9. Another one from my wander through the archive - the Skyleader 600 from XP10. The CofG is a bit off - there are no payload stations as default, and it sits with the front wheel off the ground, but that should be an easy fix to get a bit more weight upfront. A little ultralight now in my hanger. Leaving Genoa Cristoforo Colombo Airport (LIMJ) going to Carpi Budrione Airport (LIDU). Not the best weather and going through the cloud to get to the sun was....interesting. Such a happy little plane - "Hello ground! I hope we can be friends".
  22. You need the information here to understand the dat file - https://developer.x-plane.com/article/airport-data-apt-dat-12-00-file-format-specification/ Most of the airport specs you can ignore - you need the lines that start with 100 (land runways) or 101 (water) and then just walk along the datafields to get the info you need. I use this as the source for my personal nav data file, so I created a lua program to process it to a usable form. DON'T try and process the whole file everytime - lua takes a several seconds to work through it and the whole sim freezes. I pre-process to create a much much smaller file with just the info I need and then use that as my 'active' database.
  23. As Philipp said in the quote below: it comes from the apt.dat file. I use the same technique - use the difference between the lat/long co-ordinates for each end - to calculate the length of the runway I'm heading for. The apt.dat has to define the postion of each end or the runway can't be drawn. I don't do the adjustment for blast pads or over-runs as I don't need that level of refinement. OK, I didn't even know they were included in the overall positioning. However, I don't need foot perfect measurement for my imprecise landings.
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