RimWorld

RimWorld

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EdB Prepare Carefully
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
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3.739 MB
31. Juli 2016 um 10:26
4. Mai um 10:55
56 Änderungshinweise (anzeigen)

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EdB Prepare Carefully

Beschreibung
Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing! Use the optional point limits to try to create a balanced start or keep points disabled to build the starting group that you always wanted to try. Save your setup as a preset so that you can start your game the same way later.


1.5.7 Released (4 May 2024)
A version of the mod compatible with RimWorld 1.5 and the Anomaly expansion is now available. This release of the mod also includes some new features and fixes to longstanding issues.

IMPORTANT: The latest version of the mod now requires that you have the Harmony mod installed. Previous versions did not have this dependency, so if you're not using it already, you will need to subscribe it.

There are always lots of bugs in the first few releases for a new version of the game. After the first several releases, it's starting to look more stable, but there are likely still issues that need to be fixed. Please post bug reports in the Discussions.

Change notes:
https://github.com/edbmods/EdBPrepareCarefully/blob/v1.5.7/Resources/CHANGELOG.txt


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. F R E Q U E N T L Y . A S K E D . Q U E S T I O N S .
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Why doesn't the "Prepare Carefully" button appear for me?
First and foremost, make sure that you've enabled the mod. This will be obvious to experienced mod users, but if you're new to RimWorld mods, you need to go into the Mods menu when you start the game and explicitly enable a mod after you've subscribed to it.

If you've got dozens of other mods installed, it can be difficult to know what's causing this. Sometimes, an error while loading another mod that is before Prepare Carefully in the mod order causes Prepare Carefully not to load properly. In other cases, I have heard that some people have success with uninstalling and then reinstalling the game, but it's difficult for me to recommend that approach. Posting the game's log file somewhere (if you know how to do that) can help, but only do so if this if you've pared down the number of mods you're using to a minimum.

When I click the Prepare Carefully button, it doesn't do anything or I get an error message. Why doesn't it work?
This usually happens because another mod is doing something that Prepare Carefully does not expect, and it causes an error. It's impossible to test with every mod out there, so issues like this are inevitable. However, we do try to continue to improve the error handling in the mod to try to avoid them.

Where should I put Prepare Carefully in my mod load order?
When you have dozens of mods enabled, they can interact in unexpected ways, so I can't say that it definitely doesn't matter where you put Prepare Carefully in the load order, but in principle it shouldn't matter too much. When we're testing the mod, we usually put it at the bottom of the mod list.

How do I help you figure out which mod is causing the problem?
You'll need to experiment to figure out which mod is causing the problem. If you have development mode enabled, you'll likely see some clues about where the error is happening. If you figure out which mod it is, you can let me know, and I'll try to take a look. Unfortunately, a lot of times when I try to reproduce a problem, it works just fine for me--it's frustrating.

Which other mods don't work with Prepare Carefully?
We're always trying to make Prepare Carefully compatible with as many other mods as possible, but with so many mods out there it can be difficult. Help us by trying to figure out which mods are causing problems and reporting it in the "bugs and issues" discussion.

There are known issues with the following mods:
  • Vanilla Skills Expanded: it worked with the previous version of Prepare Carefully because the mod author added a patch to make it work. There is not a similar patch for 1.5, and we have not had time to look at it yet.

I'm using point limits. Why does {insert thing here} cost the number of points that it does? It should cost more/less.
The point system relies on the vanilla game's built-in "market values." These market values are balanced for vanilla gameplay and not for setting up a starting group of colonists. I've made some tweaks to try to balance this, but it really is an impossible task, and you will see things that seem wrong. For example, the vanilla values for colonists do not take passions or traits into account (for the most part). I've added costs for passions, but I've left traits alone.
Beliebte Diskussionen Alle anzeigen (188)
82
Vor 2 Stunden
ANGEHEFTET: Bugs and issues with version 1.5
edbmods
93
26
24. Apr. um 7:17
VERSION 1.5 Released
PanBananekxd
162
17. Apr. um 18:52
Bugs and issues with version 1.4
edbmods
7.472 Kommentare
Theneoseraphim Vor 12 Stunden 
I dont speak French and this is a rough translation. Just know it can be hard to get help when you speak another language.
Theneoseraphim Vor 12 Stunden 
Kiminitoka---

Hello, are there possibilities to choose the type of meditation for a colonist?
I find it a shame to have to choose the lost tribe scenario to have the natural meditation or to have to have the pyromaniac highlight element to have the fire meditation.

thanks for the mod 👍
Kiminitoka Vor 14 Stunden 
Bonjour, y a-t-il possibilités de choisir le type de méditation d'un colon ?
je trouve dommage de devoir choisir le scénario tribu perdue pour avoir la méditation naturelle ou d'avoir obligatoirement l'élément marquant pyromane pour avoir la méditation du feu.

merci pour le mod 👍
TastyTurian 5. Mai um 13:25 
I really like that when you add traits, its a checklist now instead of having to select one, go back in and scroll to select another. This was a nice change for me.

Keep up the good work!
Szpaku 5. Mai um 7:15 
Hey, is it just me, or temporary characters doesn't work anymore? I'm talking about the ones you could add in relationship menu.
edbmods  [Autor] 4. Mai um 11:10 
Released a 1.5.7 version with some tweaks and bug fixes.

I know a lot of people are bringing up problems with Vanilla Skills Expanded. That mod is currently not compatible. Still trying to figure out how/if we'll try to resolve that.
Agent Beardo 4. Mai um 6:53 
Seems to have a bug conflicting with Vanilla Skills Expanded that causes pawns to stand around doing nothing while throwing JobDriver errors. I removed Prepare carefully and it all works now, just in case anyone else is having issues :boomer:
Dave 4. Mai um 0:06 
Hmm not sure if its my own issue, the relations dont add up.
GravyTrain 3. Mai um 16:35 
Than k you so much! The game is playable again! :)
Smile 3. Mai um 9:20 
YAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH