Microsoft Flight Simulator 40th Anniversary Edition - FlightSim_OlieT
Steam users also have access to the ongoing pre-release test for the Sim Update VIII Update build of Microsoft Flight Simulator. All players (MS Store, Xbox, and Steam) may now participate in the optional testing of this upcoming build to help the dev team identify and resolve issues. Please note that Steam may not always be supported for pre-release testing, and future beta builds may not be available for Steam users.

If you own Microsoft Flight Simulator through Steam and wish to participate in the pre-release test, you can install the beta version by following these instructions:

Open your Steam Library
Right-click Microsoft Flight Simulator
Click “Properties”
Click “Betas”
Select “sim_update_vii_update – Sim Update VIII”



If you would like to exit the pre-release test before it ends and revert back to the live build, follow these instructions:

Open your Steam Library
Right-click Microsoft Flight Simulator
Click “Properties”
Click “Betas”
Select “None”

For MS Store and Xbox players who wish to participate in the pre-release test, please follow the instructions described here.

To report issues and submit other feedback about the new build, please use the dedicated Pre-release Testing section of the forum.

Thanks,

MSFS Team

Screenshots:
Kimaru
Kosmozuikis
Microsoft Flight Simulator 40th Anniversary Edition - FlightSim_OlieT


World Update VII brings the wonders of Australia alive for Microsoft Flight Simulator users!

Soar over the renowned Great Barrier Reef, visit the vast regions of Western Australia, and marvel at the natural beauty of Mount Wellington. From the dusty red outback to shimmering coastlines and sugar white sand beaches, explore the country’s most spectacular sights.

A country known for being as diverse as it is beautiful, this great Southern land presents a bucket list of jaw-dropping natural formations and modern man-made wonders – now enhanced with exceptional graphic improvements.

Orbx Simulation Systems, based in Melbourne, Australia, has handcrafted four airports and added high-resolution detail to over 100 others. The update also includes 94 custom crafted points of interest (POIs). And there are 16 new activities, including five bush trips, six discovery flights, and five landing challenges that will take Microsoft Flight Simulator pilots Down Under.

World Update VII is available FREE to all owners of Microsoft Flight Simulator. Ensure your simulator is updated, download World Update VII, and then enjoy the experience of flight throughout this land brimming with exquisite vistas!

DOWNLOAD INSTRUCTIONS
1. Some packages in your community folder may not have been updated and, as a result, may have an unexpected impact on the title’s performance and behavior. Please move your community package(s) to another folder before relaunching the title if you suffer from stability issues or long loading times.

2. Open the Microsoft Store, Steam, or Xbox application (whichever you use to play the sim) check for updates to Microsoft Flight Simulator. Install the update. Click here for a more in-depth guide for PC users.

3. Launch Microsoft Flight Simulator and install the in-game content update.

4. Once in the sim, head to the Marketplace and download the free content update labeled World Update



RELEASE NOTES 1.22.2.0
If you are playing on PC, some packages in your community folder may not have been updated and, as a result, may have an unexpected impact on the title’s performance and behaviour.
Please move your community package(s) to another folder before relaunching the title if you suffer from stability issues or long loading times.

World
  • Updated elevation data for Australia
  • Updated aerial imagery for Australia
  • Updated water mask across various locations
Improved Airport data on 100 airports
  • YMML
  • YAYE
  • YBBN
  • YSBK
  • YPPH
  • YPAD
  • YMEN
  • YPDN
  • YMHB
  • YMMB
  • YBAF
  • YSPT
  • YPJT
  • YMAV
  • YMPC
  • YSHW
  • YPPF
  • YBHM
  • YSCN
  • YBTL
  • YBTH
  • YCBG
  • YBSU
  • YRED
  • YMLT
  • YCFS
  • YMND
  • YSTW
  • YPEA
  • YBLT
  • YBRK
  • YBNA
  • YPKG
  • YLIL
  • YTWB
  • YHID
  • YKII
  • YTDN
  • YMAY
  • YBRM
  • YPMQ
  • YCIN
  • YMRY
  • YDPO
  • YBMK
  • YBUD
  • YKSC
  • YGEL
  • YTEM
  • YMNG
  • YMTG
  • YLTV
  • YORG
  • YSNF
  • YSWG
  • YABA
  • YPLC
  • YIFL
  • YWSL
  • YCNK
  • YMIA
  • YWYY
  • YSDU
  • YBLN
  • YPPD
  • YBHI
  • YMUL
  • YSHT
  • YMBA
  • YBPN
  • YBUN
  • YNRM
  • YGLA
  • YPWR
  • YESP
  • YLEG
  • YPOD
  • YBNS
  • YWGT
  • YSCO
  • YCOR
  • YPKA
  • YMCO
  • YPLM
  • YDBY
  • YPIR
  • YCAR
  • YCDU
  • YBMA
  • YQDI
  • YTOC
  • YHSM
  • YCBP
  • YMBU
  • YPKU
  • YOOD
  • YEML
  • YGTH
  • YOLW
  • YMOR

Addition of more than 500 missing airports in game including 54 for Australia:
  • YBDG
  • YCCT
  • YCPR
  • YHOX
  • YMAE
  • YNPE
  • YSNB
  • YTNG
  • YWBS
  • YYKI
  • YYMI
  • YADY
  • YALC
  • YBBS
  • YBDS
  • YBUB
  • YCED
  • YCES
  • YCFF
  • YCHL
  • YCHR
  • YCLG
  • YCOF
  • YCPG
  • YCPP
  • YCRT
  • YFLS
  • YGGO
  • YGNF
  • YGUU
  • YINH
  • YISV
  • YJNY
  • YKAA
  • YKAB
  • YLAN
  • YLLR
  • YMBX
  • YMKT
  • YMPE
  • YMPH
  • YPDY
  • YPIN
  • YPKH
  • YPVD
  • YQBK
  • YRAT
  • YSPK
  • YSPV
  • YWGM
  • YWSC
  • YWSD
  • YYUN
  • YYWA

Optional World update content (via the in-game marketplace)
AUSTRALIA

Photogrammetry Cities

  • Sydney
  • Melbourne
  • Brisbane
  • Hobart
  • Adelaide
  • Perth
  • Cairns
  • Darwin
  • Townsville
  • Mackay
  • Bunbury

Hand-Crafted Airport

  • YLRE – Longreach
  • YMBT - Mount Beauty Airport
  • YPBO – Paraburdoo
  • YSHL - Shellharbour Airport

Hand-Crafted Points of Interest

  • 1 William Street
  • 108 St Georges Terrace
  • 443 Queen Street
  • 568 Collins Street
  • Abbot Point Coal Terminal
  • Adelaide Oval
  • Albion Viaduct
  • Anzac Bridge
  • Aurora Melbourne Central
  • Australia 108
  • Bathurst Mount Panorama Racing Circuit
  • Bathurst Point Lighthouse
  • Batman Bridge
  • Bay of Islands
  • Bolte Bridge
  • Brisbane Skytower
  • Broadcast Australia Tower
  • Brookfield Place
  • Canberra Deep Space Communication Complex
  • Cape Byron Lighthouse
  • Cape Cleveland Lighthouse
  • Cape Don Lighthouse
  • Cape Nelson Lighthouse
  • Cape Wickham Lighthouse
  • Cascade Dam
  • Central Park
  • Devils Gate Dam
  • Eureka Tower
  • Federation Square
  • Flinders Street Railway Station
  • Gabo Island Lighthouse
  • Gladesville Bridge
  • Gordon Dam
  • Grange Resources Port Latta Pier
  • Great Barrier Reef Activity Platform
  • Green Island Jetty
  • Hawkesbury River Rail Bridge
  • Houghton Highway Viaduct
  • Infinity Tower
  • Longitude 131° Lodge
  • Luna Park
  • Marvel Stadium
  • Melbourne Cricket Ground
  • Melbourne Grand
  • Melbourne Square
  • Mooney Mooney Bridge
  • Murchison Radio-astronomy Observatory
  • Narrows Bridge
  • Ocean, 88 The Esplanade
  • One Barangaroo
  • Optus Stadium
  • Parkes Observatory
  • Paul Wild Observatory
  • Peats Ferry Bridge
  • Perth Arena
  • Phillip Island Grand Prix Circuit
  • Pine Gap Joint Defence Facility
  • Premier Tower
  • Prima Pearl Tower
  • Queen’s Wharf Brisbane
  • Queens Place North Tower
  • Rialto Towers
  • Siding Spring Observatory
  • Sir Leo Hielscher Bridges (Gateway Bridges)
  • Soleil Brisbane
  • South Sister Lookout Antennae
  • Split Point Lighthouse
  • Stadium Australia
  • Story Bridge
  • Strangways Springs Ruins
  • Suncorp Stadium
  • Swanston Central
  • Sydney Cricket Ground
  • Sydney Football Stadium
  • Sydney Harbour Bridge
  • Sydney Tower
  • Tasman Bridge
  • Telstra Tower
  • The Big Banana Fun Park
  • The Big Merino
  • The Big Pineapple
  • The Big Prawn
  • The Gabba
  • The One
  • The WACA Ground
  • Three Sisters
  • Townsville Port
  • Twelve Apostles
  • Victoria Police Centre Towers
  • Wadjemup Lighthouse
  • Warragamba Dam
  • West Gate Bridge
  • West Side Place
  • Wilsons Promontory Lighthouse

Bush Trip

  • Tasmania
  • Southeastern Australia
  • [Sea to Desert
  • Great Barrier Reef
  • Northwestern Kimberly Coast

Landing Challenges

  • Brisbane
  • Shellharbour
  • Mt Hotham
  • Katoomba
  • Mabuiag

Discovery Flight

  • Gold Coast
  • Sydney
  • Perth
  • Darwin
  • Melbourne
  • Uluru-Kata Tjuta National Park
Jan 31, 2022
Microsoft Flight Simulator 40th Anniversary Edition - Jayneivana
Enjoy discounted pricing on Marketplace content from Australia to coincide with World Update VII.

For seven days starting on January 31st save up to 45% on the following items:

  • Cityscape Sydney (Orbx)
  • Gold Coast Night Enhanced (DreamScenery)
  • Jabiru J160/J170 (IRIS Simulations)
  • Landmarks Adelaide City Pack (Orbx)
  • Landmarks Brisbane City Pack (Orbx)
  • YAYE Ayers Rock (Connellan) Airport (AUscene)
  • YBBN Brisbane Airport (Orbx)
  • YBNA Ballina Byron Gateway Airport (AUscene)
  • YBSU Sunshine Coast Airport (Shunts Scenery)
  • YCAB Caboolture Airfield (Pushback Studio)
  • YCBG Cambridge Aerodrome (NZA Simulations)
  • YLHI Lord Howe Island Airport (AUscene)
  • YMHB Hobart International Airport (NZA Simulations)
  • YPAD Adelaide Airport (Impulse Simulations)
  • YPPF Parafield Airport (AUscene)
  • YPPH Perth Airport (Axonos)
  • YSBK Bankstown Airport (Impulse Simulations)
  • YSPT Southport Airport (AUscene)YSSY Sydney Kingsford Smith Airport (FlyTampa)

To purchase these discounted items, visit the Microsoft Flight Simulator Marketplace, select the Full Catalog, then select On Sale and look for the savings.
Microsoft Flight Simulator 40th Anniversary Edition - FlightSim_OlieT


Some packages in your community folder may not have been updated and, as a result, may have an unexpected impact on the title’s performance and behavior.
Please move your community package(s) to another folder before relaunching the title if you suffer from stability issues or long loading times.

RELEASE NOTES 1.21.18.0

Stability

  • Several crashes have been fixed across the title

Weather
  • Improved management of high proximity METARs to avoid hard weather transitions
  • Fixed abnormal temperatures above FL450
  • Fixed custom weather preset save data
  • Live Weather clouds on ground should now be displayed as fog
  • Rain and fog now correctly receive shadows from clouds above
  • Fixed "10SM" metar visibility
  • Fixed live weather refering to AMSL instead of AGL

VR
  • Fixed the issue that prevented interactions with the toolbar in VR
  • Added some of the VR controller specific controls (e.g. switch between proxi and raycast modes) that were not available in the binding menu
  • Fixed the rotate and drag buttons that did not respond well with WMR VR controllers
  • VR controllers are now working when using Legacy cockpit interaction system

Peripherals
  • TrackIR support has been fixed
  • Fixed unable to pan / drag WorldMap using a custom mouse profile. Add a slot in Control Menu

Planes
  • Fixed HUD shader support for for 3rd party planes
  • Fixed Reverse Throttle
  • Fixed livery overriding mechanism for WASM modules
  • Fixed glass cockpit remains off when starting from cold & dark for the Volocity
  • Fixed white rendering of the Copilot HUD in the Boeing 787-10 Dreamliner

World
  • Fixed an issue where roads could blink
  • Fixed color banding introduced in Sim update 5

Reno
  • Performance optimization for Reno multiplayer races
  • Reno stands are no longer misplaced during RTC
  • Fixed "Too high" notification when starting a time trial

UI
  • Assistances preferences should no longer be set to Easy without user's input
  • Localization update across all supported languages

SDK
  • Fixed crash when loading a project
  • Fixed aircraft no longer compiles because of glTF errors
  • Fixed game crashing when trying to add a PaintedHatchedArea in the Scenery editor
  • Changed "Parking not linked to the main graph" to warning
  • Fixed disabled interactions with the sim when Aircraft Editor is open
  • Ignore null-size flags file (avoids invalid materials)
  • Fixed newly created project XML file path in PackageBuilder

Navigation
  • New AIRAC cycle 2113 is now available

You can leave feedback on various topics here - https://forums.flightsimulator.com/

Screenshots by:
EGOrilla (Steam)
Yan2295 (Steam)
Dec 10, 2021
Microsoft Flight Simulator 40th Anniversary Edition - Jayneivana
Enjoy discounted pricing on FS Academy content. For ten days starting on December 10th, save 35% on the following items: VFR, IFR JETLINER, and VOYAGER.


To purchase these discounted items, visit the Microsoft Flight Simulator Marketplace, select the Full Catalog, then select On Sale and look for the savings.
Microsoft Flight Simulator 40th Anniversary Edition - FlightSim_OlieT
We are pleased to announce that Steam users now also have access to the ongoing pre-release test for the Sim Update VII Update build of Microsoft Flight Simulator. All players (MS Store, Xbox, and Steam) may now participate in the optional testing of this upcoming build to help the dev team identify and resolve issues. Please note that Steam may not always be supported for pre-release testing, and future beta builds may not be available for Steam users.

If you own Microsoft Flight Simulator through Steam and wish to participate in the pre-release test, you can install the beta version by following these instructions:

  1. Open your Steam Library
  2. Right-click Microsoft Flight Simulator
  3. Click “Properties”
  4. Click “Betas”
  5. Select “sim_update_vii_update – Sim Update VII”


If you would like to exit the pre-release test before it ends and revert back to the live build, follow these instructions:

Open your Steam Library
Right-click Microsoft Flight Simulator
Click “Properties”
Click “Betas”
Select “None”
For MS Store and Xbox players who wish to participate in the pre-release test, please follow the instructions described here.

To report issues and submit other feedback about the new build, please use the dedicated Pre-release Testing section of the forum.

Thanks,

MSFS Team
Nov 24, 2021
Microsoft Flight Simulator 40th Anniversary Edition - Jayneivana
Enjoy discounted pricing during our Black Friday sale!

For seven days starting on November 24th, save up to 70% on 400+ items from 90+ content creators.

To purchase these discounted items, visit the Microsoft Flight Simulator Marketplace, select the Full Catalog, then select On Sale and look for the savings.
Microsoft Flight Simulator 40th Anniversary Edition - FlightSim_OlieT




RELEASE NOTES 1.21.13.0
If you are playing on PC, some packages in your community folder may not have been updated and, as a result, may have an unexpected impact on the title’s performance and behaviour.
Please move your community package(s) to another folder before relaunching the title if you suffer from stability issues or long loading times.


New Aircraft: We are adding 5 brand new aircraft to Microsoft Flight Simulator:

Boeing F/A-18 Super Hornet: Our first military jet and a highly requested feature from the community. The Top Gun: Maverick expansion will release with the movie next Spring, but we wanted simmers to have the opportunity to be able to test their need for speed this holiday.


VoloCity: We partnered with well-known German company Volocopter, which is working on an eVTOL called “VoloCity”, a vision for an urban air taxi. We worked closely with the Volocopter engineering team to develop an authentic version of the aircraft for the simulator. This is our first aircraft that can perform pinpoint landings and is a teaser of what you can look forward to in 2022
when we intend to launch helicopters in the sim.


Pilatus PC-6 Porter: This legendary short takeoff and landing (STOL) utility aircraft is a highly versatile plane from Switzerland, and our close collaboration with the manufacturer and the development efforts by famed developers Hans Hartmann and Alexander Metzger resulted in a great and fun new aircraft with exception capabilities in the simulator.


CubCrafters NX Cub: Yakima-based CubCrafters recently introduced a nosewheel option for their flagship CC-19 XCub Aircraft, popularly called the NX Cub, which we are pleased to introduce to the flight sim audience to further enhance our bush flying and off airport options.


Aviat Pitts Special S1S: One of our most popular planes gets a single-seat option with the release of this aircraft.


New Airports
We are adding 8 handcrafted airports in Central Europe and the United States:

  • Leipzig/Halle Airport (EDDP)
  • Allgäu Airport Memmingen (EDJA)
  • Kassel Airport (EDVK)
  • Lugano Airport (LSZA)
  • Zurich Airport (LSZH)
  • Luzern-Beromunster Airport (LSZO)
  • Patrick Space Force Base (KCOF)
  • Marine Corps Air Station Miramar (KNKX)

The Game of the Year release is adding information about 545 previously missing airports in the United States

New Missions
Based on the popularity of the recently introduced Discovery Flights, we are adding an additional 6 locations (Helsinki, Freiburg im Breisgau, Mecca, Monument Valley, Singapore, and Mount Cook) to this popular series

New Tutorials (produced in partnership with FS Academy)
To further expand the onboarding experience, we are adding 14 new tutorials, introducing simmers to Bush flying (in an Icon A5) and IFR (in a Cessna 172)

New Features
We are also pleased to introduce several highly requested features by the community: an updated weather system, early access to DX12, and a dev mode replay system (more info below)

New Photogrammetry Cities
As part of our ongoing collaboration with Bing Maps, we are pleased to add a number of new photogrammetry cities: Helsinki (Finland), Freiburg in Germany (Germany), Brighton, Derby, Eastbourne, Newcastle, and Nottingham (UK), ), Vers-Pont-Du-Gard, Chambord and Port-Vendres (France) and Utrecht (Netherlands)

Stability
  • Several crashes have been fixed across the title
  • Fixed sim being stuck while loading the world data in rare cases
  • Improved online multiplayer plane trajectory accuracy and stability
  • A first implementation of DX12 can now be activated via the Option menu (requires a reboot of the title)

Navigation
  • New Arinc424 Cycle 2111 is now available
  • Flight plans that were externally loaded or manually edited on the world map will no longer be recomputed from scratch when changing the instrument procedures or the parking spots
  • AI controls ATC will no longer automatically send the updated flight plan from the aircraft’s instrument whenever a change is made

Weather
  • Improved METAR ingestion into live weather
  • You can now consult real airport METARs during flight from the Weather panel (only when Live Weather is active)
  • Updated .WPR file versionning for weather preset edition. Now handles both coverage and density for cloud layers (Formerly density became coverage). Backward compatibility has been handled
  • It is now possible to put clouds below sea level (-400m) for regions such the Dead Sea
  • Fixed AGL / MSL UI display in weather panel
  • Setting wind with weather panel is more coherent with in-game wind near ground
  • Fixed unit conversions in weather panel
  • Minor ui improvements in weather panel

VR
Microsoft Flight Simulator is now compatible with VR controllers on PC !
  • Main menu: Use the raycast mode to navigate and interact with the menus
    Cockpit
  • Instruments: Switch between the proximity mode (you interact with the instruments by grabbing them) and the raycast mode (you use a raycast to pinpoint the instrument you want to interact with). Beware of the autopilot as it overrides your inputs.
    Yoke/stick: In the VR options, you can choose between ‘Hold’ mode (hold the interaction button to grab the yoke) and ‘Toggle’ mode (press the interaction button once to grab the yoke and press the button again to release it) to interact with the yoke at your convenience.
    Toolbar: Use the raycast mode to interact with the toolbar and the in-game panels.
  • Implementing support for VR controllers has required a few updates in each plane. If a plane has not been updated, a pop-up message informs you that it is not fully compatible with VR controllers.
    You cannot grab the yoke with the VR controllers and control it with hand gesture.
    You can control the yoke with the stick of the left VR controllers.
    You can interact properly with the instruments using the VR controllers.
  • Lighting issues are fixed.
  • VR is compatible with DX12. You might encounter a few issues as the implementation of Dx12 is still WIP.
    Known issues in VR:
  • Only one controller is active at a time, so you cannot interact with two instruments at the same time. However, you can control the yoke and interact with an instrument simultaneously. -A few planes, such as the Volocopter, have a very specific configuration (throttle or other instruments on the yoke for example) which makes them currently more complicated to control with VR controllers. We will work on a way to make these planes fully compatible with VR controllers in the future.
  • The HUD in Reno Races may appear in the center of the field of view. Switching out of and back to VR fixes the problem.
  • A large white dot appears in the center of the screen during the loading after completing a landing challenge.
  • You may experience a visual glitch when loading the main menu back from the cockpit.

Accessibility
  • Audio Customization: Option to convert to Mono for people deaf in a single ear
  • Option to Adjust Background Contrast in HUD has been added

Activity
  • New Live event landing challenge is available. You can land the Boeing F/A-18 Super Hornet at Miramar
  • G-Effect and G-Suit preference assistances have been added in the option menu
  • New assistance has been added to disable the automatic logbook at the end of a flight
  • Fixed Bushtrip progression not saved when completing a bushtrip leg
  • Fixed Germany bushtrip which could not be completed
  • Fixed Take Off Airliner Flight tutorial that cannot be completed with the keyboard only
  • Completing a landing challenge will no longer change Assistance settings

Planes
GENERAL

  • Fixed a bug with water rudders at high speeds and with water rudders incorrectly affecting aerodynamics in air
  • Made ITT simulation engine specific on multi engine turboprop aircraft
  • Modular fuel system now supports CG based triggers
  • The primed level of the piston engine does not reset anymore when no combustion happens
  • Added a new parameter to use in the flt files for turbine engines : CorrectedFF
  • Added TACAN related inputs
  • Added a SimVar that shows the effective flaps handle position when some logic makes it different than the physical position
  • Checklist’s highlights will now properly use the HIGHLIGHT_NODE_ID rather than the NODE_ID if specified (Previously only affected the hover highlight)
  • Added a parameter to specify whether or not a plane’s autothrottle attempts to maintain the Vertical Speed when controlling the airspeed
  • Title no longer crashes when trying to invert a one-waypoint flightplan
  • Added SIMVARs for TACAN Navigation
  • Improved accuracy of FLC speed hold system on aircraft with a calibration difference between IAS and CAS
  • Corrected an issue which would cause the fuel capacity of planes using the modular fuel system to be displayed as 0gal
  • AUDIO : added flaps drag sound effects
  • AUDIO : added passenger ambiences cabin in airliners
Boeing 747-8 Intercontinental / Boeing 787-10 Dreamliner
  • MCDU now support waypoint insertion in Leg Page

Boeing 787-10 Dreamliner
  • Fixed HUD projection
  • MCDU has all its buttons highlighted on hover
  • ND flightplan display now has correct color
  • REV indication on EICAS is now display when in reverse mode

Boeing 747-8 Intercontinental
  • NavAids indicator on PFD now have adequate color
  • NavAids indicator symbol are removed
Airbus A320neo
  • Fixed a problem that prevented auto start (Ctrl+E) without external power unit
  • Autopilot now updates its target Vertical Speed while in VS mode
  • Autopilot now updates its target Altitude while in VS or Managed mode
  • Corrected an issue which allowed setting the Autobrakes to the MAX position in flight, when it should be disabled

Cessna Citation Longitude
  • Corrected an issue which caused push buttons for lights not to change state when toggled using a key
  • Fixed ITT alarm is ringing and caution message is displayed on PFD while ITT graph and numbers are green on PFD
  • Fixed aural warning related to parking brake cannot be silenced without disengaging the brake

JMB VL-3
  • Correction lights in the airframe

Cessna 208 B Grand Caravan EX
  • Correction of some textures for airframe
  • Condition lever has new keys to bind. Preexisting bindings to mixture keys can also be used to move the lever without any change in settings
  • Fuel flow controller PID was tuned to avoid FF spikes when using the condition lever

Beechcraft King Air 350i
  • Condition lever has new keys to bind. Preexisting bindings to mixture keys can also be used to move the lever without any change in settings
  • Throttle levers animation gives incorrect lever position

Cessna 172 Skyhawk
  • Pushback service was removed from the Floats version

Daher TBM 930
  • Fixed aural warning related to parking braking could not be silenced without disengaging the brake

EXTRA 330LT
  • Removed some electrical circuits from the E330 that were not used in the plane but could be enabled using the TOGGLE_ALL_LIGHTS key

World
  • Fixed a crash that could occur when flying near cities with a lot of autgen buildings
  • Various watermasks have been added around the world
  • Improved night lighting by reducing the intensity of the distant sepia layer
  • Fixed an issue with windturbines lights sometimes no display at the right altitude
  • Fixed terminal missing at KSFB
  • VGHS airport has been renamed
  • Collision pass has been performed on most of the bespoke aiports
  • Vegetation has been twicked around Christ the Redeemer
  • Improved LODs on CYTZ Toronto

UI
  • Fixed mouse click sometimes didn’t workon external windows
  • Added a Minimized hud assistance under option
  • Moved Ingame news and Release notes at the bottom of the main menu
  • The Marketplace is now accessible directly from a dedicated widget in the main menu
  • Allow inputs to be mapped on key/button release
  • Community-made activities now have their own dedicated page. They are grouped by their mission type, which can now have any custom value

Peripherals
  • Tobii eye tracker is now supported
  • Added a new gamepad preset : Gamepad (Fighter Jet) to complement the F/A 18 release
  • Added the Afterburner controls to the commands list
  • Added the G Limiter controls to the commands list

SDK
Devmode
  • The Replay system can be activated via the devmode on PC only / Options / Experimental / Enable replay panel. More info here: NEW: Replay Feature 16
  • ArtProj asset groups are now automatically converted to ModelLib upon loading a project
  • Fixed various UI issues in Project Editor
  • Expose the electrical system debug window (Windows > Behaviors > Systems > Electrical system)
  • Remove arbitrary limits for electrical component definitions
  • Added draw debug helipads
  • Extra parameters linked to the selected material code can now be edited through the Material Editor
  • Fixed corrupted node positions in graph when cloning an FX
  • Improved teleport window
  • The Output node of the Visual Effects Editor now exposes extra material parameters
  • Added debug OSM point features
  • Added top down camera
  • Added the Aircraft Thumbnail Capture tool. Allows to customise and capture aircraft thumbnails (see SDK doc)
  • “Advance Capture” button in Package Inspector has been replaced to a button which opens the Aircraft Thumbnail Capture tool
  • Fixed random crash in Material Editor when building a package
  • Fixed export to Community folder
  • Fixed “Remove Package” and “Remove Asset Group” buttons in Package Editor / Inspector
  • Fixed random textures flickering in Material Editor
  • Old material files are now properly deleted upon renaming a material through the Material Editor"
  • Added the selection of the default VR API used (Fake or OpenXR) in option menu
  • Fixed conflict between drone camera and developer camera. Now the two options are incompatible
  • Xbox Lod Selection mode will be replaced by the new model LOD limits system. Since they are exclusive, the UI now reflects this by disabling the Xbox Lod Selection Mode when the new model LOD limits are activated
  • Improved the export window interface in the Project editor
  • Add more data validation for invalid and out-of-bounds Color and UV data, to help avoid rendering issues such as black screen flickering during the Package tool
  • Bugfix: A flight could be started even if wasm module and/or wasm gauge weren’t loaded (more visible if a flight is restarted) -Fixed fspackagetool,exe not displaying console FlightSimulator’s console output, Added two commands : -outputtoseparateconsole : allow users to have FlightSimulator output to a separate console, -nopause : Prevent FlightSimulator to pause at the end of the proccess

Visual Effects Editor
  • Added a constraint on the name when creating or renaming a visual effect
  • New GroundDirection node, return directions relative to the plane orientation projected on the ground. See documentation here [SU6] Changes you must make on your FXs - MSFS DevSupport
  • Fixed node graph display issues after creating a new effect
  • Fixed new effect creation when there are unsaved modifications on the currently opened document. Will now display the usual confirmation popup
  • Fixed particle emission flow to get a more stable emission and particle count with high rates and velocities
  • In the Bezier Curve Editor, use Shift+Click to add a point
  • -Node graph inspector shows more user friendly names when possible for properties that can be added and removed in blocks
  • Fixed bugs & made major UX/UI improvements to the Bezier Curve
  • Allow spawning Visual Effects with no node and no contact point seup. The effect will spawn attached to the root node of the object
  • Fixed obsolete properties shown in node graph inspector
  • New primitive type GroundRibbon will create a fixed orientation ribbon that follows the orientation of the ground
  • Added a StaticMesh node
  • Fixed the deformation shader
  • Fixed a crash when closing the editor for an effect after moving a node then deleting it

Scenery editor
  • Added road, street light and power lines exlusion to polygons. -Added power line debug
  • Disable gizmo while editing heightmap
  • Fixed apron resume edition when there is a spline
  • Fixed light update when moving taxipoint
  • Fixed floating object that take too much time to be snapped
  • Fix DEM update when updating terraforming
  • Added airport checks
  • Added taxiways connectivity checks. Show hold-short orientation
  • More color for taxiparkings and taxipaths
  • Making the Hide and lock by type window a subwindow instead of a popup to be able to dock it
  • Fixed floating taxipoint
  • Fixed and improved color extractor
  • Fixed gltf textures not updated automatically

Aircraft editor
  • Cylinder displacement now correctly converted to cubic inches in the AircraftEditor

3DS max exporter
  • Fixed typo in ui of 3dsmax material
  • Pearl parameters are now restricted to only Standard Material

Model behaviors
  • Improvements to the usability of the Behaviors Window
  • Addition of ParametersFn feature to model behaviors
  • Addition of Process="“String”" to process a parameter as a string using RPN

Known issues
General:
  • TrackIR may sometimes stop working properly during a flight. Press F12 to reset the position.
  • Glass cockpit remains off when starting from cold & dark with the Volocity
  • Save custom weather presets is not operational
  • High temperature spikes happen above 44000ft
Audio
  • Added SONIC_BOOM Trigger Event in MiscellaneousSounds
  • Added mach cone zone & degree RTPC in the WwiseSampleProject

VR:
  • Only one controller is active at a time, so you cannot interact with two instruments at the same time. However, you can control the yoke and interact with an instrument simultaneously. A few planes, such as the Volocopter, have a very specific configuration (throttle or other instruments on the yoke for example) which makes them currently more complicated to control with VR controllers. We will work on a way to make these planes fully compatible with VR controllers in the future.
  • The HUD in Reno Races may appear in the center of the field of view. Switching out of and back to VR fixes the problem.
  • A large white dot appears in the center of the screen during the loading after completing a landing challenge
  • You may experience a visual glitch when loading the main menu back from the cockpit
  • Clicking on the Toolbar does not work (mouse, VR controller)
  • There may be some issues with the VR controllers when setting the interaction model to Legacy
Devmode:
  • Aircraft can no longer compiles because of glTF errors

You can leave feedback on various topics here - https://forums.flightsimulator.com

https://store.steampowered.com/app/1250410
Microsoft Flight Simulator 40th Anniversary Edition - FlightSim_OlieT


RELEASE NOTES 1.20.6.0

If you are playing on PC, some packages in your community folder may not have been updated and, as a result, may have an unexpected impact on the title’s performance and behaviour.
Please move your community package(s) to another folder before relaunching the title if you suffer from stability issues or long loading times.

To celebrate the launch of Windows 11, Microsoft Flight Simulator is lighting up some of the world’s most famous points of interest in Windows 11 colors! There is also a free livery for the EXTRA 330LT.

Stability

Several crashes have been fixed across the title
More optimization work has been performed including performance issue with Real-time AirTraffic after a long period of time
Improvements of the installation logic for outdated / missing packages

Navigation
  • New AIRAC cycle 2110 is now available
  • Improvements on offset localizer/LDA approaches for the Navdata
  • Updated the in-sim Magnetic Variation model
  • Fixed ATC announcing a DME Arc approach with 10 times the radius
  • Separated different airways with the same name in the Navdata
  • Fixed cases of corruption in Title and Descr fields in flight plans
  • Weather
  • Activated gust tweaking in custom weather settings
  • Ambient pressure is now smoothly calculated across the entire air column
  • Improved ATIS Cloud layer reporting
VR
  • Fixed aliased menus and ingame panels
  • Fixed some lighting issues in VR
  • Fixed wrong camera initial rotation in some cockpit
  • Fixed “dot” cursor when using the mouse
  • Fixed mouse cursor depth when hovering the toolbar
  • Improved general stability in VR mode
Activity
  • Fixed Friends status as offline friends were still marked as online
  • Better handling of edge cases when loading save files
  • Fixed Balkan bushtrip which could not be completed due to missing airport
  • Fixed conversion error in POH takeoff speeds in the Flight assistant panel
  • Fixed issue where the altitude displayed on the nameplates was incorrect
  • Fixed VFRMap icons disappearing during bushtrips
  • Fixed bug causing the female voice to be heared instead of MALE voice in the Deadstick Landing tutorial
  • Fixed ICAOs on main path disappearing from the VFR map after resizing it
Planes
General:
  • Fixed a bug that prevented Live/AI aircrafts lights from showing
  • Reduced the effect of clouds water density on air density (source of drag when flying through clouds) by a factor of 10x
  • Altimeter reading should now properly coincide mathematically with atmosphere ambient pressure
  • Fixed physical altimeters so they can now display different values
  • Fixed UseTemplateValue put inside an Action for custom checklists
  • Corrected issue that would cause trim keys to start repeating instantly when held down
  • Fixed shared large cameras for hangar sequences so they no longer display the ground only
  • Analogic external HUD now supports negative altitude values as the interior instruments
  • Reworked gear advisory audio warning system for floating planes
  • Improved water rudder and water handling at low speeds. Plane now turns into the wind
  • Increased aerobatic max rotation speed and acceleration which improves aerobatic handling
  • Improved auto rudder assistance crosswind cancellation to make it smooth over 0 to 500ft, instead of brutal on/off on takeoff
  • Improved pfactor for tail dragger airplanes
  • Improved free full castering for tail dragger airplanes
  • Removed backward limitation for flap lift centre displacement. (Effect on lift centre and Cm)
  • Added system to precisely define lift centre motion across ranges of AOA
  • Fixed a bug with the spoiler/speedbrake lever animation not being in the correct position when using an external device to control it
  • Fixed a bug with external devices AP keys not doing exactly what they should on some aircraft
  • Fixed some camera issues with aerobatics: Inverted flight camera transition between normal & inverted flight and fast rolls behavior in 3rd person view
  • Fixed issue where Waypoint generated on WorldMap were not flown along by the Autopilot
  • Fixed existing flyback issue on KLCT KBVT flight
  • Reference QNH can now be changed during flight
  • Autopilot will no longer automatically transition to altitude capture when in avionics managed mode
  • Fixed corrupted VFR & PFD 2D Terrain in some cases
  • Corrected an issue that would cause the trim keys to behave incorrectly when used on a plane which has a trim switch but no trim wheel
  • Fixed the altimeter not displaying the correct altitude at the start of a flight (especially in some missions)
  • Made reverse flight transition smoother so that one can take 90° turns or a bit more than 90° without weird roll transitions
  • Connected all the transponders from the base sim to the new transponder IDENT simvar
  • Added a link an Ident and a type to the radio frequency. Ident is ICAO code. Type is one of the following: ATIS,UNI, CTAF, GND, TWR, CLR, APPR, DEP, FSS, AWS, Blank
  • Fixed custom airports are displayed twice on navigation instruments
Boeing 747-8 Intercontinental / Boeing 787-10 Dreamliner
  • Minor fix in the way ILS frequency are displayed in Boeing FMC
  • Minor fix in the way Flaps are displayed in Boeing FMC
  • Fix Boeing Flaps behaviour at handle 9
  • Fixed a bug with the Boeing yoke by Thrustmaster failing to toggle “hold” AP modes
  • Fixed icing art issue
  • Fixed rain on both interior and exterior
  • Added geometry when reverse thrust is on
  • Fixed cockpit camera collision
Boeing 787-10 Dreamliner
  • Limited max steering angle to 70 degrees as per POH to make ground taxiing easier and more realistic
  • Fixed issue that could introduce an inverted elevator control causing the A320 and 787 to crash into the ground
  • Altitude reference on HUD is now synced with other instruments
  • Partial improvement of FBW (does not use trim anymore)
  • Minor display fix on FMC Approach page
  • Fixed Incorrect flaps positions
  • Fixed missing reg number under wing
Boeing 747-8 Intercontinental
  • Fixed occurrence of autopilot failing to capture GS
  • Fixed external HUD Airpseed with cockpit Airspeed
  • External HUD Airspeed tapes now has speed ranges similar to cockpit tapes
  • Fixed minor display issue on FMC Legs page
  • PFD airspeed now displays speed for current and next flap setting in approach
Airbus A320neo
  • Fixed issue that could introduce an inverted elevator control causing the plane to crash into the ground
  • ND altitude restrictions are now more accurate
Diamond DA40NG / Diamond DA40 TDI
  • Corrected an issue which prevented the fuel transfert pump from working
  • Fixed “LOW FUEL” warning not showing for the correct amount of fuel remaining
  • Fixed master knobs not reflecting actual simulated state in some cases
Cessna 152 / Cessna 152 Aerobat
  • Fixed the invertion with flaps interaction using a gamepad
  • Fixed left strobe light not turning on
  • Fixed checklist autocompletion failing to start engine
  • Fixed missing reg number on the Aerobat base version
  • Cessna Citation Longitude
  • Removed some outdated glass cockpit alerts
  • Added missing tooltips for speed mode and speed units knobs
  • Corrected an issue that would cause the aircraft to incorrectly indicate the Yaw Damper is active
  • Fixed display Messages when Reverse Thrust is engaged on Cessna Longitude EICAS instead of COM/NAV frequencies
  • Glideslope improvement
  • Corrected an issue which would prevent light controling push buttons from properly updating when toggling all lights
  • Fixed the Up and Down button that were no longer working on Flight Plan page on TSC
  • Updated cabin pressure warnings and aircraft configuration with real values
  • Adjusted H nav PID to reduce nav horizontal oscillation
  • MAIN GEN warning now checks the simvar GENERAL ENG GENERATOR ACTIVE
Zlin Savage Cub
  • Fixed master knobs not reflecting actual simulated state in some cases
  • Disabled some unused electrical circuits improving overall battery lifetime when idle
  • FlightPlan no longer missing from VFRMap
  • Fixed VFR Transponder key
Cub Crafter X Cub
  • Minor improvements for the checklist
  • Fixed tail wheel steering
ICON A5
  • Icon A5 have now access to the new Aera interface
  • Fixed steering animation issue
Flight Design CTLS
  • Added access to the new Aera interface
  • Fixed sync external HUD Tachometer with cockpit Tachometer
  • Fixed VFR Transponder key
  • Fixed steering animation issue
JMB VL-3
  • Fixed steering animation issue
Cessna 208 B Grand Caravan EX
  • Lowered the minimum N1
  • Added dynamic Red Line Torque Engine gauge
  • Add blue Torque Engine gauge to indicate the Maximum cruise torque
  • Added turboprop condition lever implementation
  • Reduced rudder stability for more realistic yaw simulation
  • Checklist was modified to work with the new condition levers
Beechcraft King Air 350i
  • Added turboprop condition lever implementation
  • Reduced rudder stability for more realistic yaw simulation
  • Significant reduction of flap & gear drag to increase ROC at LDG. now closer to 2000fpm (used to struggle to maintain 700fpm)
  • Fixed prop drag idling and adjusted flap drag
  • Checklist was modified to work with the new condition levers
Zlin Shock Ultra
  • Engine temperatures and pressures were adjusted to have a better behaviour
  • Adjusted gear advisory alarm trigger speed to better match the different float planes
Beechcraft Baron G58
  • Fixed cockpit camera for hangar sequence
Diamond DA62
  • Updated animation issue in the cockpit
  • Update all airframes animations
  • Fixed rain issue in the cockpit
  • Reduced the light popping effect in the cockpit
Cirrus SR22
  • Fixed airframe for the nosewheel
Pipistrel Virus SW121
  • Fixed QNH setting bug
Cessna 172 Skyhawk
  • Fixed animations issue for skis
  • Glass cockpit: Arm standby battery in custom departure
  • Reduced rudder lift coefficient from 2.0 to 1.5. Will reduce rudder twitchyness and increase adverse yaw
  • Adjusted elevator twitchyness & authority
Daher TBM 930
  • Specific FX files moved to SimObject folder
  • Fixed the autostart/autostop procedure
  • Reduced rudder stability for more realistic yaw simulation
  • Reduced excessive flap drag
  • Tuned Flight IDLE state Torque, RPM and ITT
  • Fixed overspeed (barber pole) strip incorrect on Standby Airspeed Indicator
EXTRA 330LT
  • Improved aerobatics behavior
  • Fixed idle RPM causing an engine stall at some altitudes / temperatures
Avionics
  • Fixed Wind vector not accountic for MagVar on Garmin screens
  • Fixed issue where FLC behavior using the NOSE UP/DN buttons was reversed on the G1000
  • AS3X, GNS430 & GNS530 now have automatic backlighting depending on the hour of the day
  • Runway icon rotates depending on the orientation of the map
  • Fixed duplicate waypoints with the same distance & bearing
  • Aera Flight Plan has been completely remodeled to better match the real Aera
  • The external view of the Aera in portrait mode is now in the right orientation
  • Corrected an issue that could cause the avionics switch simvar not to match the physical switch state
  • Engine monitor instrument with small form factor updated on Vigilus
  • Vigilus now can display turbine engine data and units set are saved between flights
  • New Fuel Flow monitor instrument templateadded for the Miniflo/digiflo
  • Automatic backlight depending on time of day on the Vigilus
  • Adjusted engine monitor color ranges for equipped planes on the Vigilus
  • ISA temperature reading is now more reallistic on the G3000
  • Minor frequency color fix on the G1000
  • G3X no longer show NaN bearing when flying a DirectTo toward an airport
  • Fixed occurrence of Garmin-featured plane not catching LOC/ILS
  • Fixed G3000 scrollbar stuck at bottom after selecting a Direct To
  • Nearest Waypoint/NDB/VOR does not flicker on the GNS530
  • Fixed corrupted VFR & PFD 2D Terrain in some cases
  • Fixed incorrect values for Bearing (BRG) and Distance (DIST) data fields on G3X
  • Fixed issue where G1000 outer COM knob would only increment the frequency no matter the direction it was turned
VFR map
  • Fixed corrupted VFR & PFD 2D Terrain in some cases
  • VFRMap now capped at > 80° in latitude instead of 75°
  • Fix rare occurrence of VFRMap flickering
  • VFRMap no longer fails around Longitude 180°
  • Minor enhancement of VFRMap FlightPlan display
  • We now prevent some cases of VFRMap waypoint loading stalling
World
  • Terrain level of detail can now be increased up to 400 (insteads of 200) in Graphics options on PC
  • Fixed jetways not spawning in some cases
  • Fixed bug during animation when the pilot call the jetway in an airport
  • Fixed scenery not being reloaded when adding or removing a package from the Content Manager / Marketplace
  • Fixed blurry lights on ultra-wide/4k resolutions
  • Optimized photogrammetry erase function by adding a quadratic approximation of earth curvature
  • Improved clipping issue with close trees close to poles by dynamically extending the LOD 14 draw distance
  • Optimized conversions for world processing using quatratic lat long conversion approximations
  • Fixed gaps between some ground surfaces
  • Improved LOD display in game at LFPG
  • Reflection cubemap resolution and reflected clouds details have been increased
  • Fixed a bug provoking SSR to ghost when rotating camera
  • Fixed autogen buildings that were sometimes absent or of low quality in the UK
  • KPFN is now closed as real life
  • Fixed missing light at KECP
  • Fixed approach light too long at ENBR
  • Fixed windsocks bad orientation on some bespoke airports
  • Fixed control tower archetype to match with real life at EDFH
  • EDDI & EDDT are now closed as real life
  • Fixed floating night lights in some locations in England
  • Fixed tower building near Stuttgart
  • Fixed trees in front of the runway at EGGP & EGCC
  • Fixed terraforming at EDRS
  • Fixed jetways issue at RCYU
  • Fixed Taxi Ribbon can go underground when taxiing to runway 35 at HUEN Entebbe Airport
  • Fixed despawn of the World map when changing the rolling Cache amount
  • Fixed wind turbine night light fade out when getting close
  • Fixed camera pan in the Manual cache menu
UI
  • Minor quality of life improvement on Marketplace
  • Fixed ATC Options will be cleared when the User attempts to enter another in the Customization Menu
  • Gust speed input slider uses a logarithmic range for better precision
  • Fixed previously loaded airports aren’t displayed in the history of the airports list
  • Fixed top menu ‘Arrow’ Graphic does not Fades During Flight
  • Fixed Photogrammetry low resolution in manual cache
  • Fixed missing Axis Y from the Select An Input list when mapping actions to the mouse or searching for an input
  • Fixed cursor snap to top left corner whenever you change in cockpit camera with keyboard controls
  • Fixed important changes to sliders on in-flight menu don’t appear to have any effect (now increments accordingly)
  • User should no longer get stuck in the Freelook view and be unable to bring the cursor back up on Xbox
  • Fixed endless result screen with no prompts to leave when user cancels touchdown and after completion of a landing challenge
  • Fixed all profiles blanked when clearing a custom profile for the HOTAS One
  • Fixed reset for the mouse sensitivity to default values on a custom profile
  • Fixed unable to select the last ICAO searched in the search result
  • Fixed disconnection pop up failing to appear when unplugging the ethernet cable before or after press any button screen
Peripherals
  • Reduced the increments of the mouse wheel on the elevator trim
  • Added Thrustmaster TCA Boeing support
  • Added Turtle Beach VelocityOne Flight support
  • Fixed a wrong freelook assignment on the Virtual Fly Yoko+
  • Fixed mappings shown in Controls screen for T.Flight HOTAS One doesn’t align with the actual buttons / axes on Xbox
  • Fixed Joystick events on Simconnect
  • Fixed wrong biding on the Hotas One prior World update 6
  • Fixed mapping of cockpit view Yaw Axis for CH Pro Throttle USB as the axis was reversed
  • Fixed warning appears when user tries to map an axis to the Elevator Trim Axis (0 to 100%) command
  • Fixed default mapping for Left / Right Brake axes on CH Pro Pedals
  • Fixed default mapping for View Yaw, View Pitch, and Throttle axes on CH Pro Throttle doesn’t work
  • Fixed default mapping for Ailerons axis on CH Fighterstick doesn’t work
  • Fixed default mapping of Propeller and Throttle axes on CH Flight Sim Yoke are incorrect
  • Fixed default mapping for Elevator, Ailerons, and Mixture axes on CH Flight Sim Yoke doesn’t work
  • Fixed default mapping of axes on CH Throttle Quadrant are incorrect
  • Fixed unresponsive Joystick L-Axis Y on CH Throttle Quadrant
  • Fixed unable to exit Pause menu using Menu button on T.Flight HOTAS One
SDK
JS API
  • RNAV approach type (LPV, LNAV/VNAV, LNAV) data now available from the JS airport facility approach information
  • Added raw approach type, approach suffix, runway number, and runway designation to JS airport facility approach information
  • Added “SEARCH_BY_IDENT” (ident, facilityType, maxFacilities) call to JS facility listener, which will search for facilities of the specified type that start with the provided partial ident string
  • Added “GET_METAR_BY_IDENT” (ident) call to JS facility listener to get a METAR by airport ident
  • Added “GET_METAR_BY_LATLON” (lat, lon) call to JS facility listener to get the closest METAR by latitude and longitude
  • Circling approaches should no longer include incorrect runway 0 in the provided approach name
  • Center runways should no longer be missing “C” designator in runway name
  • Added threshold length and runway end elevation data to airport facility runway information
  • Fixed bug where primaryILSFrequency and secondaryILSFrequency were almost always blank even when the runway had a valid ILS ICAO specified in the data
  • ILS frequencies in JS airport facility API frequency list now include the station ICAO
Aircraft editor
  • Added rotation acceleration to aircraft tracking debug screen
  • Improved aircraft tracking and sim curves debug pages for more clarity on drag & lift calculations and values
  • Allow negative wing camber values in the flight_model.cfg file
  • Clarification of debug aircraft speed, legacy and simtuning pages
  • New aircaft drag debug screen
  • Added Cd breakdown per surface set to drag debug page
  • Added ground effect debug page
  • Added elevator_trim_up_limit et elevator_trim_down_limit optional variable to CFG
  • Improved wheel debugging window: Added steering angle and mode information about friction
  • Updated FLT loading for Engine parameters preventing accidental override of some parameters when loading a mission flt
  • Fixed a bug with ADF frequency DEC keys that could cause the frequency to undeflow rendering the ADF system unusable
  • Fixed a crash when saving an airplane with no pneumatic system
  • Added an option in cfg files to exclude an aircraft from AI Traffic
  • Fixed the “light types” dropdown list in the Lighting section of the Aircraft Editor
  • Implemented a new version of a supercharger for piston engine with multi speed support and an affine boost curve
  • Implemented a manifold pressure regulator for piston engines
  • Electrical System - More realistic battery discharge for batteries with a different capacity but a similar voltage
  • New primer electrical pushbutton template and covered magneto switch template
  • Added new table for jet engines fuel flow vs altitude tuning
Devmode
  • Fixed potential corruption in some CFG files when saving your project
  • Fixed crashes caused by the Resync function in the Aircraft Editor -Added a close button to the “Debug position” window
  • Added a new devmode option to switch between GDI and NanoVG at runtime for XML Gauges rendering. The option is found under ‘Options->Use NanoVG for XML Gauges’
  • Added close button to SDK updates window
  • Added collisions debug draw to devmode’s options
  • Added dev mode communication prompt at launch
  • Added dev mode communication prompt display in SDK updates window
  • Fixed SDK versions buttons sublabel display
  • Fixed the download button that was not starting any download
  • Added devmode windows’ background behaviour setting, “opaque when docked” as default
  • Along with the new Model LOD Limits feature, 4 new columns in the Statistics profiler allowing you to better understand which LODs should be better optimized
  • Fixed an issue where encrypted packages could freeze the game
  • Fixed some occurrences of textures not being found
  • Fixed documents with some saved and some unsaved modifications no longer prevent closing an edition tool
  • Renamed “Model behavior” to “Behavior”
  • Behaviors window now allows you to modify L-Vars, I-Vars and O-Vars by clicking on them and inputing a new value
  • Pressing Ctrl+G while hovering an interactible component as the Behaviors window is open will now set it to that component
  • The Behaviors window now has an Error tab which lists the issues recorded while loading the current XML file (only if the behavior window was open during the loading)
  • Restored the DevMode font that had disappeared from the latest version
  • SDK release notes are now downloaded individually to reduce downloading times
  • Windows are now opaque when docked to the game’s window and transparent when floating inside
  • Added debug tools to identify memory-consuming LODs
  • Added option to freeze LOD selection
  • Fixed gamma correction issues with the NanoVG for XML gauges
Project editor
  • Fixed Package Editor filter not checking all package groups
  • Added “Save as” action, binded to Ctrl+Shift+S
  • Improved project creation window: now requires projects parent folder and generates the new project folder, new project name field is correctly emptied after the window’s closure
  • Recent projects which fail to load or have a non normalized path are now deleted on selection
  • Made default creator name not mandatory when creating a project from the -menu
  • Added auto save on project, package and asset group creation
  • Added package thumbnail validation after build
  • Fixed asset group asset and output directories modification: absolute paths were set
  • Fixed crash when cleaning a package that has been already cleaned
  • Fixed Ctrl+Y on asset group creation not setting back asset and output directories values
  • Fixed custom asset group template instantiation path
  • Fixed custom wizard generated asset groups paths: now correct for build
  • Added a clean package operation when a package or an asset group is removed
  • Fixed editor’s popups not showing when editor’s main window is hidden
  • Post build and post export prompts are only displayed if user did not agree to them
  • Fixed non-normalized path saved to recent projects list
  • Fixed the removed package that were still appearing in export window package list
  • Fixed asset group type combo list empty in wizards if the project editor window was never shown before
  • Fixed package’s name and company name not updated in Inspector if it is not shown when selection changed
  • Replaced automatic package name modification by an “Update package name” button
  • Improved Inspector summary tab with titles and sections
  • Fixed SimObject template
  • Improved clean package: now checks for locked files before trying to delete them all
Scenery editor
  • Fixed a crash when closing the scenery editor
  • Gizmo window can’t be edited if no object is selected OR all selected objects are locked
  • “Has 3D Mesh” checkbox in FUEL TaxiwayParking properties to allow removing the 3D object attached to it by default
  • Added flipUV & offsetUV for aprons
  • Added tiling, rotation, coloration, falloff and opacity for material applied to polygons
  • Automatically reload biomes when mounting/building a package containing biome or species definitions
  • Color Extractor window is no longer available as it was causing some crashes
  • Fixed a crash in the Scenery Editor when deleting a package with pending modifications
  • Fixed pink airport when moving far away
  • Fixed rectangular apron rotation
  • Fixed Scenery Editor soft lock when closing and trying to save
  • Fixed sim object bounding boxes
  • Fixed update object list after building a package with models
  • Generate Taxiway Signs no longer crashes when the package is not built
  • Hiding and Lock system rework. New icons to make buttons more intuitive to use. More info check the official documentation on the Scenery Editor
  • Improved Text rendering on NanoVG, in particular streched text
  • Moving a group that contains standalone towers no longer crashes the game
  • Clicking the ““Create Hierarchy by Type”” button no longer crashes the game
  • Optimized projected meshes
  • Projected Meshes can now be selected by clicking on it in the viewport
  • Projected Meshes no longer randomly disappear in Edition
  • Removed all the sub-edition options (add/remove points, subdivide edge, etc) from the squared apron right-click menu
  • Removed irrelevant options (tire mark, end cap, tire gum, etc) for material type of Taxiway Path
  • Removed the ‘Scripts’ section of TaxiwayParking properties
  • No longer see a ‘ghost’ of the object when unchecking ‘One-click placing’ checkbox
Sample
  • Templates.xml: Fixed a bug that caused some interactions hints to show incorrect bindings
  • Added missing content info thumbnail on simple aircraft sample
  • Updated sample jetway model and animation
Material editor
  • Fixed valid bitmap label displayed in red in Bitmap Manager. Fixed bitmap size fisplay in Inspector
  • Improved material deletion warning prompt clarity
Simvars
  • Added a new simvar: COM_RECEIVE_EX1 (with the target com receiver as index) returning the state of the com receiver without checking the transmitter state
  • Added a new [settable] simvar: INTERACTIVE_POINT_GOAL (with the target interactive point as index) which let developpers set an in bewteen position to an interactive point instead of the default open/closed
  • Fixed a bug with the COM_RECEIVER simvar initialisation which would badly initialize COM and NAV circuits switch state within the electrical system
  • Added simvar RECIP ENG SUPERCHARGER ACTIVE GEAR
  • Fixed several simvar Getter and Setter. Lots of Getter were false and referenced the same simvar. Lots of setter were missing. Now, every simvar about “BREAKER” should be gettable/settable
  • Fixed FLAPS_HANDLE_INDEX simvar behavior on increment/decrement events
  • Added simvar “GPS OVERRIDDEN”, which disables the sim GPS engine update and allows the user to write to the GPS simvars
  • Made simvar “GPS DRIVES NAV1” writable
  • AUTOPILOT NAV SELECTED can now be written to select a different nav radio index
  • Added AUTOPILOT DEFAULT PITCH MODE and AUTOPILOT DEFAULT ROLL MODE read-only simvars
Console
  • Several UX/UI improvements to the console: multiple messages selection, “Log to file” feature, more visibility to the Details section, new “Copy” button
Script editor
  • Fixed editor not closing if a modification has not been saved before
WASM
  • Removed some math optimizations in wasm which created inaccuracies
VFX editor
  • Coordinate systems have been standardized for positions and velocities. They now use the same system, ECEF world or local, depending on a single parameter
  • Position and rotation offsets are now always expressed in the space local to the attachment (node or contact point)
  • Clamping of manual inputs in the node graph is now handled properly
  • Added “Graph Parameters”, which allows to specify an RPN code in a model behaviour, to execute it in a VFX graph using the new “Graph Parameter” node
  • Added an “EmitInLocalSpace” parameter on the Emitter block to control the spaces where your VFX lives
  • Added a “LocalDirection” node to initialize position & velocities relative to your local space for effects that live in world space
  • Added an “Age” attribute for the GetInstanceAttribute node
  • Added a “Color” node with a color picker
  • General stability improvements. Duplication, Deletion, Copy & Paste shortcuts now available in the node graph editor
  • Copy and Paste are now supported across documents
  • New Document, Undo and Redo shortcuts now work properly
  • It is no longer possible to connect the output of a node to the input of an upstream node
  • New Visual Effects now have a working material by default
  • Fixed a crash when a multiplayer plane spawns an effect setup on a contact point
  • Fixed occasional wrong triggering of water landing effect
  • Fixed offset display in VisualEffects spawner tab, feet converted to meters
  • Removed “visible” and “enabled” properties from node edition data
  • Removed the confusing “Add…” drag and drop button to create new Object References in node graph inspector
  • Removed the edition data tab in node graph inspector, it does not display any relevant information
  • Removed the edition data related to deleted nodes
  • Removed the redundant “Items Tree” window
  • Removed unnecessary nodes from VFX template
  • Removed “AttachToEmitterTranslation/Rotation” parameters in the Emitter block (replaced by EmitInLocalSpace)
You can leave feedback on various topics here - https://forums.flightsimulator.com

Screenshots by:
- DenisVarlamov88
- RAVW1971
Oct 14, 2021
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