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Small Airfields Switzerland - Front Page - AVSIM

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Introduction<br />

<strong>AVSIM</strong> Commercial FS9 / FSX Scenery Review<br />

<strong>Small</strong> <strong>Airfields</strong> <strong>Switzerland</strong>:<br />

Parts 3 and 5<br />

Publishers: FlyLogic distributed by Aerosoft<br />

Description: GA and glider fields for <strong>Switzerland</strong>.<br />

Download Size:<br />

85 MB (pt 3), 27 MB (pt 5)<br />

Product Information<br />

Format:<br />

Download<br />

Simulation Type:<br />

FS9/FSX (pt 3), FSX only (pt 5)<br />

Reviewed by: David Wilson-Okamura <strong>AVSIM</strong> Senior Staff Reviewer - July 24, 2010<br />

Two years ago, I reviewed “<strong>Switzerland</strong> Professional X.” This is a premium scenery product, based on photographic<br />

ground textures, for the Confoederatio Helvetica. It’s expensive but very well done, with natural-looking colors,<br />

autogen everywhere, night lighting, snow textures in winter, and smooth shorelines.<br />

The two products under review here, “<strong>Small</strong> <strong>Airfields</strong> <strong>Switzerland</strong>: Part 3” and “<strong>Small</strong> <strong>Airfields</strong> <strong>Switzerland</strong>: Part 5” are<br />

from the same developer, Jeffrey Stähli. They don’t have quite the same premium feel, but they’re less expensive<br />

(unless you buy the whole series), and they make the photo scenery even more attractive.<br />

Installation and Documentation<br />

Installation is the same as for any Aerosoft product: there’s a registration key, which you get at purchase time, but<br />

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there’s not a burdensome series of checks. (I recently had to reinstall another vendor’s product and the process,<br />

which involved several steps, did not engender good will, even when it worked.)<br />

I did have some trouble with Part 3. The scenery installed fine, but not the texture switcher for different seasons. All<br />

of the airfields are based on photographic ground textures. When you’re flying in winter, there’s a little program to<br />

detect that, and it swaps in the appropriate textures for ground cover and trees. It’s a nice feature, but only if it<br />

works, and only if it doesn’t conflict with someone else’s program that uses the same start-up file (exe.xml, which is<br />

in the same folder as FSX.cfg).<br />

It didn’t work, it did rewrite exe.xml in such a way as to prevent AICarriers from running, and it was fixable -- if you<br />

knew what you were looking at and where to find it -- using a text editor such as Notepad. I’m guessing it has<br />

something to do with the different language versions of FSX, but it’s a bug and it can be maddening.<br />

The other (much smaller) problem with Part 3 is documentation; you can<br />

download a user manual from the product web page, but so far as I can tell,<br />

it doesn’t install with the scenery. I flew for a week without the manual<br />

before I found it on the website.<br />

Pt. 5, on the other hand, uses a different texture switcher, and installs the<br />

user manual automatically. The manuals aren’t long, but they are helpful. For<br />

each airfield, there’s a paragraph or two about the field’s history, and for Pt.<br />

3, some tips on how to approach.<br />

Seasonal textures<br />

For each field, there’s also a Google Earth screenshot with the approach<br />

pattern superimposed. Google Earth is a great tool, but it’s not great for<br />

printing. Still, it’s more interesting if you know what the restrictions are and hold yourself to them; and the Google<br />

Earth charts make that possible.<br />

Something that would be welcome is a map of all the fields in a given product; that would be helpful for planning<br />

hops between fields. I made one for most of the airfields in Parts 3 and 5, using a scanned chart from a different<br />

product (which means, unfortunately, that I can’t distribute the result). This is something that every user will want,<br />

and that I hope the developer will provide in future releases. If nothing else, it will look good on the product web<br />

pages.<br />

What Do You Get?<br />

Each package comes with five airfields.<br />

Part 3 is more geographically concentrated, and includes mostly airports from the east:<br />

1. Amlikon (LSPA), for gliders only<br />

2. Mollis (LSMF), a mixed-use field for military and civilian pilots<br />

3. Bad Ragaz (LSZE), for gliders and GA aircraft<br />

4. Samedan (LSZS), formerly a military field, still the highest airport in Europe<br />

5. Locarno (LSZL), another mixed-use field, with a training base for military pilots and skydiving for civilians<br />

Part 5 is more spread out, but <strong>Switzerland</strong> is so small that nothing is very far, and three of its five airfields are within<br />

12 nm of Part 3’s Amlikon (LSPA), and no more than 42 nm of each other:<br />

1. Lommis (LSZT), a grass strip which is almost never closed on account of weather (very useful!)<br />

2. Sitterdorf (LSZV), host to a restaurant, flight school, balloon tours, and para-jumping<br />

3. Winterthur (LSPH), a grass strip, for gliders only; with Lommis and Sitterdorf, part of a cluster centered around<br />

Amlikon<br />

4. Buttwil (LSZU), another grass strip, used for gliders as well as GA aircraft<br />

5. Thun (LSZW), 65 nm west of the Amlikon cluster, in the majestic Bernese Alps<br />

I’ve already mentioned that all of the fields have photographic ground textures that adjust to the seasons. What sort<br />

of objects will you see? It varies from field to field (which is part of the fun, of course). All fields have static aircraft,<br />

depending on which kind the real field is host to. For example, Lommis (LSZT) has Pipers, Sitterdorf (LSZV) has a<br />

Pilatus Porter for para-jumping, and Locarno (LSZL) has a fleet of military trainers. Most of the fields have gliders, but<br />

there is more than one model of glider. And, of course, where there are gliders, there are glider cases for wheeled<br />

transport.<br />

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Military trainers at Locarno Gliders everywhere<br />

Many of the fields seem to be recreational centers for the community; that’s something I’ve noticed in Germany as<br />

well. Amlikon (LSPA) has tents and campers, and the main building has a colorful mural. All of the fields are<br />

populated with static human figures, sitting at a restaurant, stretching for a run, or playing at a playground. At a<br />

couple fields, there are livestock grazing in nearby pastures. Thun, I noticed, is adjacent to three soccer fields: there<br />

were goals at each end, and fences around the perimeter, but no players on the pitch.<br />

Family day at the airfield<br />

The architecture is varied as well. There are hangars, of course, but each one seems to have a unique design or<br />

roofline. There are some generic signs (which don’t, however, appear in the default scenery) but most of the signage<br />

is unique as well, naming fields or stating elevations. A few days ago, I was exploring the fields using Google Earth,<br />

and clicked on some of the user-contributed photos; thanks to these products, everything looked familiar.<br />

Unique buildings at every field<br />

Some of the fields here have night lighting and others don’t; that’s how it is in the real world too. Where there is<br />

lighting, there is always a 3D object to make it, even if it’s low to the ground; that’s usually not true of the default<br />

scenery, even for detailed airports like Las Vegas or De Gaulle. There’s also fencing of various types and, at a couple<br />

of fields, Locarno (LSZL) and Samedan (LSZS), 3D grass around the runways and taxiways.<br />

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All lights have light sources Signage Photographic ground textures<br />

Speaking of taxiways and runways: the asphalt ones have more detail here than we’re used to in the default scenery,<br />

including more cracks but also more text: e.g., “Nose Here,” “Engine Stop,” and parking space numbers.<br />

A couple of wind Ts<br />

There’s some animation but not a lot. There is moving traffic on the local roads, but no moving service vehicles on the<br />

field grounds proper. (There are, however, lots of static vehicles, including passenger cars, fire trucks, and fuel<br />

trucks). Several airports having working clocks -- made by Breitling, of course, since this is <strong>Switzerland</strong> -- but what’s<br />

more useful are the working windsocks (which are a sight better looking than the default windsocks in FSX), wind Ts,<br />

and tetrahedron pointers. Every field has at least one, and many have more than one. If you’re getting ready to join<br />

the pattern, and you don’t know which direction to land, just look at the wind T.<br />

Of course, in the real world, there would probably be other planes, either in the pattern or taxiing for take-off. The<br />

only field where I saw moving air traffic was Locarno (LSZL). This is something we’d like to see more of; glider traffic<br />

would be even better (though it’s trickier to program), because it stays closer to the field. The other feature we’d like<br />

to have is ambient sound. This is well within reach -- there are good implementations in similar products, such as<br />

“German <strong>Airfields</strong> 9” and “Raw Grit: PNG Bush Pilot” -- and it contributes noticeably to a field’s atmosphere.<br />

Dramatic landscapes<br />

Part of that atmosphere -- and it’s something that this package does a good job of capturing -- is situation.<br />

<strong>Switzerland</strong> being <strong>Switzerland</strong>, most of these fields are in valleys. In good weather, that makes for dramatic views,<br />

especially on the ground. In the air, though, mountains impose limits, both on how you climb out and where you<br />

approach. To help with the approaches, there are various landmarks: at one field, it’s a house at the end of a runway;<br />

at Amlikon, it’s a castle ruin. There aren’t a lot of these (compared, say, with the “German <strong>Airfields</strong>” series), but<br />

enough to stay oriented.<br />

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Castle ruins at Amlikon<br />

The field is just ahead: can you spot<br />

it?<br />

It’s easier with FSDiscover!<br />

The other challenge with these fields is finding them from the air. If you don’t have “<strong>Switzerland</strong> Professional,” this<br />

will be less of a problem, because the photographic ground textures will stand out from the default background. But if<br />

you do have the photo scenery, you will need to keep your eyes peeled. The fields are all there in the GPS (and in<br />

FSDiscover!, which gets its information from the same database). But even when you know where to look, the smaller<br />

fields aren’t immediately visible. That’s by design, because in real life, they blend in with the landscape. I found this<br />

was true even for fields that I’d already flown into a couple of times. I knew where to look, but it still took me a<br />

minute to spot the runway.<br />

Of course, once you land, the airfield environment is rich with lots of objects, and you wonder how you could have<br />

missed it.<br />

Performance<br />

On my rig, described at the side, I had good frame rates at all of<br />

the fields except Locarno (LSZL), which covers the largest area<br />

and features the most objects.<br />

Conclusion<br />

Each of the packages under review here sells for about 30 Euros.<br />

That includes VAT, so if you don’t live in Europe, the price drops<br />

by about 19 percent. How do they compare with similar products<br />

in the same price range?<br />

As of this writing, I think Orbx sets the standard for GA fields<br />

rendered in extreme detail -- keeping in mind, though, that<br />

they’re just doing one field at a time. The Swiss airfields that<br />

we’ve just been looking at here are less detailed, and there’s<br />

considerably less effort to model the surrounding area; you’ll get<br />

some VFR landmarks, but not a whole township. On the other<br />

Test System<br />

ICore2Quad Q6600 @ 2.4 GHz<br />

4 gigabytes RAM<br />

Nvidia 8800 GT (512 Mb)<br />

Samsung 20” widescreen LCD (1680 x 1050)<br />

Windows 7 (64-bit)<br />

TrackIR 3 with Vector Expansion<br />

CH pedals, yoke<br />

Saitek X45 throttle<br />

Sidewinder Precision Pro joystick<br />

Sound Blaster X-Fi XtremeGamer sound card<br />

Logitech X-540 5.1 speaker system<br />

Flying Time:<br />

15 hours<br />

hand, you get five airports instead of one, frame rates are noticeably higher, and they’re in <strong>Switzerland</strong>.<br />

Aerosoft also publishes a line of GA products, the “German <strong>Airfields</strong>” series that I reviewed packages from in 2008.<br />

The level of detail is similar, and so is the price. The German products are better at modeling objects off-field, and<br />

you get more airfields in a package (at least a dozen). But the Swiss fields are better on frame rates (though not by<br />

as big a margin this time) and, again, they’re in <strong>Switzerland</strong>.<br />

Compared with the Orbx products, “<strong>Small</strong> <strong>Airfields</strong> <strong>Switzerland</strong>” isn’t boldly going where no scenery developer has<br />

gone before. Most of what you see here (except for the more detailed ground textures) was already possible in the<br />

previous version of Flight Simulator; and, in fact, the airports in this product look very much like the “Scenery<br />

Germany” series for FS2004.<br />

I reviewed a couple of those, too, and if they worked in FSX, I would still be flying them. The technology moves on,<br />

but the local details are still engrossing. I like the Swiss airfields just as much, and for much the same reasons:<br />

they’re somewhat exotic (to American eyes); they’re grouped close enough for short hops; and while I’m there, I<br />

don’t worry about framerates. Also, they’re in <strong>Switzerland</strong>.<br />

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What I Like About <strong>Small</strong> <strong>Airfields</strong> <strong>Switzerland</strong>: Parts 3 and<br />

5<br />

● Moderate detail, high framerates<br />

● Wide variety of 3D objects<br />

● Photographic ground textures<br />

● Closely grouped for short hops<br />

● Fields are situated in scenic areas<br />

What I Don't Like About <strong>Small</strong> <strong>Airfields</strong> <strong>Switzerland</strong>: Parts<br />

3 and 5<br />

● Installer for Part 3 corrupts exe.xml<br />

● No map of the whole coverage area<br />

Printing<br />

If you wish to print this review or read it offline at your leisure, right<br />

click on the link below, and select "save as"<br />

<strong>Small</strong> <strong>Airfields</strong> <strong>Switzerland</strong>: Parts 3 and 5<br />

(adobe acrobat required)<br />

Comments?<br />

Standard Disclaimer<br />

The review above is a subjective assessment of the product by the author. There is<br />

no connection between the product producer and the reviewer, and we feel this<br />

review is unbiased and truly reflects the performance of the product in the simming<br />

environment as experienced by the reviewer. This disclaimer is posted here in order<br />

to provide you with background information on the reviewer and any presumed<br />

connections that may exist between him/her and the contributing party.<br />

Tell A Friend About this Review!<br />

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