Small Airfields Switzerland - Front Page - AVSIM
Small Airfields Switzerland - Front Page - AVSIM
Small Airfields Switzerland - Front Page - AVSIM
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Introduction<br />
<strong>AVSIM</strong> Commercial FS9 / FSX Scenery Review<br />
<strong>Small</strong> <strong>Airfields</strong> <strong>Switzerland</strong>:<br />
Parts 3 and 5<br />
Publishers: FlyLogic distributed by Aerosoft<br />
Description: GA and glider fields for <strong>Switzerland</strong>.<br />
Download Size:<br />
85 MB (pt 3), 27 MB (pt 5)<br />
Product Information<br />
Format:<br />
Download<br />
Simulation Type:<br />
FS9/FSX (pt 3), FSX only (pt 5)<br />
Reviewed by: David Wilson-Okamura <strong>AVSIM</strong> Senior Staff Reviewer - July 24, 2010<br />
Two years ago, I reviewed “<strong>Switzerland</strong> Professional X.” This is a premium scenery product, based on photographic<br />
ground textures, for the Confoederatio Helvetica. It’s expensive but very well done, with natural-looking colors,<br />
autogen everywhere, night lighting, snow textures in winter, and smooth shorelines.<br />
The two products under review here, “<strong>Small</strong> <strong>Airfields</strong> <strong>Switzerland</strong>: Part 3” and “<strong>Small</strong> <strong>Airfields</strong> <strong>Switzerland</strong>: Part 5” are<br />
from the same developer, Jeffrey Stähli. They don’t have quite the same premium feel, but they’re less expensive<br />
(unless you buy the whole series), and they make the photo scenery even more attractive.<br />
Installation and Documentation<br />
Installation is the same as for any Aerosoft product: there’s a registration key, which you get at purchase time, but<br />
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there’s not a burdensome series of checks. (I recently had to reinstall another vendor’s product and the process,<br />
which involved several steps, did not engender good will, even when it worked.)<br />
I did have some trouble with Part 3. The scenery installed fine, but not the texture switcher for different seasons. All<br />
of the airfields are based on photographic ground textures. When you’re flying in winter, there’s a little program to<br />
detect that, and it swaps in the appropriate textures for ground cover and trees. It’s a nice feature, but only if it<br />
works, and only if it doesn’t conflict with someone else’s program that uses the same start-up file (exe.xml, which is<br />
in the same folder as FSX.cfg).<br />
It didn’t work, it did rewrite exe.xml in such a way as to prevent AICarriers from running, and it was fixable -- if you<br />
knew what you were looking at and where to find it -- using a text editor such as Notepad. I’m guessing it has<br />
something to do with the different language versions of FSX, but it’s a bug and it can be maddening.<br />
The other (much smaller) problem with Part 3 is documentation; you can<br />
download a user manual from the product web page, but so far as I can tell,<br />
it doesn’t install with the scenery. I flew for a week without the manual<br />
before I found it on the website.<br />
Pt. 5, on the other hand, uses a different texture switcher, and installs the<br />
user manual automatically. The manuals aren’t long, but they are helpful. For<br />
each airfield, there’s a paragraph or two about the field’s history, and for Pt.<br />
3, some tips on how to approach.<br />
Seasonal textures<br />
For each field, there’s also a Google Earth screenshot with the approach<br />
pattern superimposed. Google Earth is a great tool, but it’s not great for<br />
printing. Still, it’s more interesting if you know what the restrictions are and hold yourself to them; and the Google<br />
Earth charts make that possible.<br />
Something that would be welcome is a map of all the fields in a given product; that would be helpful for planning<br />
hops between fields. I made one for most of the airfields in Parts 3 and 5, using a scanned chart from a different<br />
product (which means, unfortunately, that I can’t distribute the result). This is something that every user will want,<br />
and that I hope the developer will provide in future releases. If nothing else, it will look good on the product web<br />
pages.<br />
What Do You Get?<br />
Each package comes with five airfields.<br />
Part 3 is more geographically concentrated, and includes mostly airports from the east:<br />
1. Amlikon (LSPA), for gliders only<br />
2. Mollis (LSMF), a mixed-use field for military and civilian pilots<br />
3. Bad Ragaz (LSZE), for gliders and GA aircraft<br />
4. Samedan (LSZS), formerly a military field, still the highest airport in Europe<br />
5. Locarno (LSZL), another mixed-use field, with a training base for military pilots and skydiving for civilians<br />
Part 5 is more spread out, but <strong>Switzerland</strong> is so small that nothing is very far, and three of its five airfields are within<br />
12 nm of Part 3’s Amlikon (LSPA), and no more than 42 nm of each other:<br />
1. Lommis (LSZT), a grass strip which is almost never closed on account of weather (very useful!)<br />
2. Sitterdorf (LSZV), host to a restaurant, flight school, balloon tours, and para-jumping<br />
3. Winterthur (LSPH), a grass strip, for gliders only; with Lommis and Sitterdorf, part of a cluster centered around<br />
Amlikon<br />
4. Buttwil (LSZU), another grass strip, used for gliders as well as GA aircraft<br />
5. Thun (LSZW), 65 nm west of the Amlikon cluster, in the majestic Bernese Alps<br />
I’ve already mentioned that all of the fields have photographic ground textures that adjust to the seasons. What sort<br />
of objects will you see? It varies from field to field (which is part of the fun, of course). All fields have static aircraft,<br />
depending on which kind the real field is host to. For example, Lommis (LSZT) has Pipers, Sitterdorf (LSZV) has a<br />
Pilatus Porter for para-jumping, and Locarno (LSZL) has a fleet of military trainers. Most of the fields have gliders, but<br />
there is more than one model of glider. And, of course, where there are gliders, there are glider cases for wheeled<br />
transport.<br />
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Military trainers at Locarno Gliders everywhere<br />
Many of the fields seem to be recreational centers for the community; that’s something I’ve noticed in Germany as<br />
well. Amlikon (LSPA) has tents and campers, and the main building has a colorful mural. All of the fields are<br />
populated with static human figures, sitting at a restaurant, stretching for a run, or playing at a playground. At a<br />
couple fields, there are livestock grazing in nearby pastures. Thun, I noticed, is adjacent to three soccer fields: there<br />
were goals at each end, and fences around the perimeter, but no players on the pitch.<br />
Family day at the airfield<br />
The architecture is varied as well. There are hangars, of course, but each one seems to have a unique design or<br />
roofline. There are some generic signs (which don’t, however, appear in the default scenery) but most of the signage<br />
is unique as well, naming fields or stating elevations. A few days ago, I was exploring the fields using Google Earth,<br />
and clicked on some of the user-contributed photos; thanks to these products, everything looked familiar.<br />
Unique buildings at every field<br />
Some of the fields here have night lighting and others don’t; that’s how it is in the real world too. Where there is<br />
lighting, there is always a 3D object to make it, even if it’s low to the ground; that’s usually not true of the default<br />
scenery, even for detailed airports like Las Vegas or De Gaulle. There’s also fencing of various types and, at a couple<br />
of fields, Locarno (LSZL) and Samedan (LSZS), 3D grass around the runways and taxiways.<br />
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All lights have light sources Signage Photographic ground textures<br />
Speaking of taxiways and runways: the asphalt ones have more detail here than we’re used to in the default scenery,<br />
including more cracks but also more text: e.g., “Nose Here,” “Engine Stop,” and parking space numbers.<br />
A couple of wind Ts<br />
There’s some animation but not a lot. There is moving traffic on the local roads, but no moving service vehicles on the<br />
field grounds proper. (There are, however, lots of static vehicles, including passenger cars, fire trucks, and fuel<br />
trucks). Several airports having working clocks -- made by Breitling, of course, since this is <strong>Switzerland</strong> -- but what’s<br />
more useful are the working windsocks (which are a sight better looking than the default windsocks in FSX), wind Ts,<br />
and tetrahedron pointers. Every field has at least one, and many have more than one. If you’re getting ready to join<br />
the pattern, and you don’t know which direction to land, just look at the wind T.<br />
Of course, in the real world, there would probably be other planes, either in the pattern or taxiing for take-off. The<br />
only field where I saw moving air traffic was Locarno (LSZL). This is something we’d like to see more of; glider traffic<br />
would be even better (though it’s trickier to program), because it stays closer to the field. The other feature we’d like<br />
to have is ambient sound. This is well within reach -- there are good implementations in similar products, such as<br />
“German <strong>Airfields</strong> 9” and “Raw Grit: PNG Bush Pilot” -- and it contributes noticeably to a field’s atmosphere.<br />
Dramatic landscapes<br />
Part of that atmosphere -- and it’s something that this package does a good job of capturing -- is situation.<br />
<strong>Switzerland</strong> being <strong>Switzerland</strong>, most of these fields are in valleys. In good weather, that makes for dramatic views,<br />
especially on the ground. In the air, though, mountains impose limits, both on how you climb out and where you<br />
approach. To help with the approaches, there are various landmarks: at one field, it’s a house at the end of a runway;<br />
at Amlikon, it’s a castle ruin. There aren’t a lot of these (compared, say, with the “German <strong>Airfields</strong>” series), but<br />
enough to stay oriented.<br />
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Castle ruins at Amlikon<br />
The field is just ahead: can you spot<br />
it?<br />
It’s easier with FSDiscover!<br />
The other challenge with these fields is finding them from the air. If you don’t have “<strong>Switzerland</strong> Professional,” this<br />
will be less of a problem, because the photographic ground textures will stand out from the default background. But if<br />
you do have the photo scenery, you will need to keep your eyes peeled. The fields are all there in the GPS (and in<br />
FSDiscover!, which gets its information from the same database). But even when you know where to look, the smaller<br />
fields aren’t immediately visible. That’s by design, because in real life, they blend in with the landscape. I found this<br />
was true even for fields that I’d already flown into a couple of times. I knew where to look, but it still took me a<br />
minute to spot the runway.<br />
Of course, once you land, the airfield environment is rich with lots of objects, and you wonder how you could have<br />
missed it.<br />
Performance<br />
On my rig, described at the side, I had good frame rates at all of<br />
the fields except Locarno (LSZL), which covers the largest area<br />
and features the most objects.<br />
Conclusion<br />
Each of the packages under review here sells for about 30 Euros.<br />
That includes VAT, so if you don’t live in Europe, the price drops<br />
by about 19 percent. How do they compare with similar products<br />
in the same price range?<br />
As of this writing, I think Orbx sets the standard for GA fields<br />
rendered in extreme detail -- keeping in mind, though, that<br />
they’re just doing one field at a time. The Swiss airfields that<br />
we’ve just been looking at here are less detailed, and there’s<br />
considerably less effort to model the surrounding area; you’ll get<br />
some VFR landmarks, but not a whole township. On the other<br />
Test System<br />
ICore2Quad Q6600 @ 2.4 GHz<br />
4 gigabytes RAM<br />
Nvidia 8800 GT (512 Mb)<br />
Samsung 20” widescreen LCD (1680 x 1050)<br />
Windows 7 (64-bit)<br />
TrackIR 3 with Vector Expansion<br />
CH pedals, yoke<br />
Saitek X45 throttle<br />
Sidewinder Precision Pro joystick<br />
Sound Blaster X-Fi XtremeGamer sound card<br />
Logitech X-540 5.1 speaker system<br />
Flying Time:<br />
15 hours<br />
hand, you get five airports instead of one, frame rates are noticeably higher, and they’re in <strong>Switzerland</strong>.<br />
Aerosoft also publishes a line of GA products, the “German <strong>Airfields</strong>” series that I reviewed packages from in 2008.<br />
The level of detail is similar, and so is the price. The German products are better at modeling objects off-field, and<br />
you get more airfields in a package (at least a dozen). But the Swiss fields are better on frame rates (though not by<br />
as big a margin this time) and, again, they’re in <strong>Switzerland</strong>.<br />
Compared with the Orbx products, “<strong>Small</strong> <strong>Airfields</strong> <strong>Switzerland</strong>” isn’t boldly going where no scenery developer has<br />
gone before. Most of what you see here (except for the more detailed ground textures) was already possible in the<br />
previous version of Flight Simulator; and, in fact, the airports in this product look very much like the “Scenery<br />
Germany” series for FS2004.<br />
I reviewed a couple of those, too, and if they worked in FSX, I would still be flying them. The technology moves on,<br />
but the local details are still engrossing. I like the Swiss airfields just as much, and for much the same reasons:<br />
they’re somewhat exotic (to American eyes); they’re grouped close enough for short hops; and while I’m there, I<br />
don’t worry about framerates. Also, they’re in <strong>Switzerland</strong>.<br />
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What I Like About <strong>Small</strong> <strong>Airfields</strong> <strong>Switzerland</strong>: Parts 3 and<br />
5<br />
● Moderate detail, high framerates<br />
● Wide variety of 3D objects<br />
● Photographic ground textures<br />
● Closely grouped for short hops<br />
● Fields are situated in scenic areas<br />
What I Don't Like About <strong>Small</strong> <strong>Airfields</strong> <strong>Switzerland</strong>: Parts<br />
3 and 5<br />
● Installer for Part 3 corrupts exe.xml<br />
● No map of the whole coverage area<br />
Printing<br />
If you wish to print this review or read it offline at your leisure, right<br />
click on the link below, and select "save as"<br />
<strong>Small</strong> <strong>Airfields</strong> <strong>Switzerland</strong>: Parts 3 and 5<br />
(adobe acrobat required)<br />
Comments?<br />
Standard Disclaimer<br />
The review above is a subjective assessment of the product by the author. There is<br />
no connection between the product producer and the reviewer, and we feel this<br />
review is unbiased and truly reflects the performance of the product in the simming<br />
environment as experienced by the reviewer. This disclaimer is posted here in order<br />
to provide you with background information on the reviewer and any presumed<br />
connections that may exist between him/her and the contributing party.<br />
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